SRD:Crossbow Bolts
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This material is published under the OGL 1.0a. |
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Size | Cost1 | Damage | Weight1 | hp1 | |||||||
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Fine | * | — | * | * | |||||||
Diminutive | * | — | * | * | |||||||
Tiny | * | — | * | * | |||||||
Small | 1 gp | — | 1/2 lb. | * | |||||||
Medium | 1 gp | — | 1 lb. | * | |||||||
Large | 2 gp | — | 2 lb. | * | |||||||
Huge | * | — | * | * | |||||||
Gargantuan | * | — | * | * | |||||||
Colossal | * | — | * | * | |||||||
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Description
A crossbow bolt used as a melee weapon is treated as a light improvised weapon (–4 penalty on attack rolls) and deals damage as a dagger of its size (crit ×2). Bolts come in a wooden case that holds 10 bolts (or 5, for a repeating crossbow). A bolt that hits its target is destroyed; one that misses has a 50% chance of being destroyed or lost.
Prices and weights are for ten bolts.
Enhancements
Material | Average | Masterwork1 | Hardness | hp2 | Special |
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Steel and Wood | 1 gp | 61 gp | 5 | * | — |
Adamantine | — | 601 gp | 5 | * | Bypass hardness less than 20 |
Deep Crystal | — | 201 gp | 10 | * | Psionic |
Mundane Crystal | — | 61 gp | 8 | * | No rusting, not metal |
Darkwood | — | 71 gp | 5 | * | 1/2 weight |
Iron, Cold | 2 gp | 62 gp | 5 | * | Magical enchantments cost an additional 400 gp. |
Mithral | — | 501 gp | 5 | * | 1/2 weight |
Silver, Alchemical | 21 gp | 81 gp | 5 | * | −1 damage |
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Bonus Value | Additional Cost1 | Hardness Increase2 | Additional hp2 |
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+1 | +400 gp | +2 | +10 |
+2 | +1,600 gp | +4 | +20 |
+3 | +3,600 gp | +6 | +30 |
+4 | +6,400 gp | +8 | +40 |
+5 | +10,000 gp | +10 | +50 |
+6 | +14,400 gp3 | +12 | +60 |
+7 | +19,600 gp3 | +14 | +70 |
+8 | +25,600 gp3 | +16 | +80 |
+9 | +32,400 gp3 | +18 | +90 |
+10 | +40,000 gp3 | +20 | +100 |
+11 or more | + bonus squared × 4,000 gp |
+ enhancement bonus × 2 | + enhancement bonus × 10 |
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See Also
- Hand Crossbow
- Heavy Crossbow
- Light Crossbow
- SRD:Weapon Qualities
- Magic Items: Weapons (SRD Rules)
- Wikipedia: Crossbow Projectiles
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