Goblin Defender (5e Creature)
Goblin Defender[edit]
Small humanoid (goblinoid), neutral evil Armor Class 18 (scale mail, shield)
Saving Throws Str +4 Fey Ancestry. The goblin has advantage on saving throws against being charmed, and magic can't put the goblin to sleep. ACTIONSSpear. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d6 + 2) piercing damage. BONUS ACTIONSNimble Escape. The goblin takes the Disengage or Hide action. REACTIONSIntercept Attack. When a creature that the goblin can see hits a target other than the goblin that is within 5 feet of the goblin, the goblin distracts the attacker, reducing the damage the target takes by 7 (1d10 + 2). |
The selfish and cowardly goblins typically make poor front-line fighters, tending to turn and run if things look even slightly hairy. However, a squad trained by a hobgoblin or particularly intelligent orc can suppress their cowardly impulses, becoming a sturdy wall capable of repelling even the most tenacious foes. |
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