5e SRD:Hobgoblin
This material is published under the OGL 1.0a. |
Hobgoblin
Medium humanoid (goblinoid), lawful evil Armor Class 18 (chain mail, shield)
Senses darkvision 60 ft., passive Perception 10
Martial Advantage. Once per turn, the hobgoblin can deal an extra 7 (2d6) damage to a creature it hits with a weapon attack if that creature is within 5 feet of an ally of the hobgoblin that isn't incapacitated. ACTIONSLongsword. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 5 (1d8 + 1) slashing damage, or 6 (1d10 + 1) slashing damage if used with two hands. Longbow. Ranged Weapon Attack: +3 to hit, range 150/600 ft., one target. Hit: 5 (1d8 + 1) piercing damage.
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