Glowl, Variant (5e Creature)

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Glowl[edit]

Large elemental, lawful neutral


Armor Class 11
Hit Points 19 (3d10 + 3)
Speed 15 ft., fly 30 ft.


STR DEX CON INT WIS CHA
14 (+2) 13 (+1) 12 (+1) 9 (-1) 16 (+3) 10 (+0)

Skills Perception +5, Performance +2
Damage Resistances fire
Senses passive Perception 15
Languages
Challenge 1/2 (100 XP)


Flyby. The glowl doesn't provoke opportunity attacks when it flies out of an enemy's reach.

Glow. The glowl emits bright light within a 20 foot radius and dim light within a further 20 feet.

ACTIONS

Claw. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) slashing damage.

Tail. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) fire damage.


Glowl.png

Commonly used in hunting alongside sneysers by the efreet, glowls patrol ahead of hunting parties looking for prey. They are also commonly used to track down fugitives and criminals or to act as spies against the azers. While in a normal land their bright tail feathers would be a dead giveaway to their location, glowls fly in the Plane of Fire, so it is extremely difficult to spot them against the sky's flaming hues.

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