Sneyser (5e Creature)

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Sneyser[edit]

Large elemental, chaotic neutral


Armor Class 15 (natural armor)
Hit Points 45 (6d10 + 12)
Speed 20 ft.


STR DEX CON INT WIS CHA
9 (-1) 7 (-2) 15 (+2) 12 (+1) 14 (+2) 15 (+2)

Skills Performance +4
Proficiency Bonus +2
Damage Resistances cold, fire
Senses passive Perception 11
Languages
Challenge 2 (450 XP)


Scalding Geyser. Whenever the sneyser fails a Dexterity saving throw or receives a critical hit the geyser on its back erupts, dealing 10 (3d6) fire to all other creatures within 10 feet of it.

ACTIONS

Claw. Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 2 (1d6 - 1) slashing damage.

Steam Breath. Ranged Spell Attack: +4 to hit, range 20 ft., one target. Hit: 13 (2d10 + 2) fire damage.


Sneyser.png

Sneysers were used by the efreet as hunting beasts and bred for their resilience and combination of elements, making them appear normal in most of the elemental planes. Their small geysers would be quite the marvel to look at, if they weren't so prone to blasting them in people's faces.

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