Gleaming Epaulet (5e Equipment)

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Wondrous item, legendary (major) (requires attunement)

Even in complete darkness, these gold epaulets seem to reflect light from every direction. Any metal worn or carried by any creature wearing the epaulets gleams in this way as well. The epaulets must be attached to a set of armor to provide any benefits, and any creature wearing them has disadvantage on Dexterity (Stealth) checks. You can cause any area of dim light or darkness within a 10-foot radius, including magical darkness, to become an area of bright light instead, and this area moves with you. In addition, you can light or snuff any candle or torch within 10 feet of you during your turn (no action required).

Candescence. As an action, you make the metal weapons and armor of a creature glow white-hot with intense heat. Choose one metal object within 30 feet of you to infuse with this heat, which lasts for 1 minute. Any creature touching the object takes 2d6 fire damage at the start of its turn, and another 2d6 fire damage if it is touching the object at the end of its turn. If you choose metal armor worn by a creature, the heat lasts for half as long. Once you use this property, the epaulets cannot be used in this way again until dawn the next day.

Flash. As an action, the epaulets release a burst of radiant light in a 60-foot radius around you, temporarily revealing all invisible creatures and causing every fey, fiend, and undead within the radius and not behind full cover to glow for a moment. Then, each creature of your choice in the area must succeed on a DC 20 Constitution saving throw or take 5d6 radiant damage and be blinded until the end of your next turn. A creature blinded cannot be invisible. Once you use this property, the epaulets cannot be used in this way again until dawn the next day.

Glimmer. The epaulets have 10 charges, and regain 2d4+2 expended charges daily at dawn. Whenever you take damage, you can use a reaction to expend 1 charge and reveal the source of the damage. The source is treated as though it were in an area of bright light, rendering it visible. Though the source can be seen as if it were surrounded by bright light, the area around the source remains at its normal light level. If it was invisible, the invisibility ends and it cannot become invisible. This effect lasts until the end of your next turn.

Sparkle. As a bonus action, you touch a creature within 5 feet of you. To your eyes only, that creature softly sparkles with light in a color of your choice for 1 hour. You can see a creature sparkling in this way regardless of any objects, structures, or other materials that would normally block your vision. A creature that becomes invisible or is invisible is unaffected by this property. Once you use this property, the epaulets cannot be used in this way again until dawn the next day.


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