Ghostwyld (3.5e Prestige Class)

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The spirits of the dead shall hear my cry!
—Pierre Letourné, elven Ghostwyld

The Ghostwyld are a mysterious class within the Church of Modroben, drawn from the ranks of the Spiritclaine (the shaman Claine) for their skill at plying spirits and mysterious forces. They do not disturb the souls of the dead, for such would be forbidden for the Church, but they do make contact with fading remnants of recently deceased people, who are capable of imparting a limited amount of knowledge to talented mediums like the Ghostwyld.

Becoming a Ghostwyld[edit]

The Ghostwyld typically have high Intelligence and Charisma, in order to better communicate with and control the entities they contact.

Entry Requirements
Alignment: Any Good.
Base Attack Bonus: +3.
Race: Any.
Skills: Knowledge (arcana) 4.
Spellcasting: Shaman 7.
Patron: Modroben.
Domains: Claine Domain.
Table: The Ghostwyld

Hit Die: d4

Level Base
Attack Bonus
Saving Throws Special Spellcasting
Fort Ref Will
1st +1 +2 +0 +2 Collect Talismans +1 of existing Spiritclaine spellcasting
2nd +1 +3 +0 +3 Knowledge of the Dead +1 of existing Spiritclaine spellcasting
3rd +2 +3 +1 +3 Invite Possession, Know of Death +1 of existing Spiritclaine spellcasting
4th +2 +4 +1 +4 Know Ghost +1 of existing Spiritclaine spellcasting
5th +3 +4 +1 +4 Invite Possession 2 +1 of existing Spiritclaine spellcasting
6th +3 +5 +2 +5 Knowledge of the Dead 2 +1 of existing Spiritclaine spellcasting
7th +4 +5 +2 +5 Advanced Know Death +1 of existing Spiritclaine spellcasting
8th +4 +6 +2 +6 Spirit Doll +1 of existing Spiritclaine spellcasting
9th +5 +6 +3 +6 Knowledge of the Dead 3, Spirit Doll 2 +1 of existing Spiritclaine spellcasting
10th +5 +7 +3 +7 Invite Possession 3 +1 of existing Spiritclaine spellcasting

Class Skills (2 + Int modifier per level)
Concentration (Con), Craft (Int), Diplomacy (Cha), Handle Animal (Cha), Heal (Wis), Knowledge (local) (Int), Knowledge (nobility and royalty) (Int), Knowledge (arcana) (Int), Profession (Wis), Sense Motive (Wis), Spellcraft (Wis).

Class Features[edit]

Like all members of the Church of Modroben, Ghostwyld are expected to be neutral in most affairs (excepting only the defense of death, time and fate). Their class features should not be used except in the manner of church business and in direct self-defense. It is very rare for Ghostwyld powers to be used against anyone other than undead creatures or necromancers. All of the following are class features of the Ghostwyld:

Spellcasting: At first level and every level thereafter, you gain new spells per day and an increase in caster level (and spells known, if applicable) as if you had also gained a level in a spellcasting class to which you belonged before adding the prestige class level. You do not, however, gain any other benefit a character of that class would have gained.

Spells: To cast a particular spell, you must have a Charisma score of at least 10 + the spell's level. Your bonus spells are based on your Charisma. Saves to avoid the effects of your spells have a DC of 10 + the spell's level + your Cha bonus (if any).

Collect Talismans: Beginning at first level, Ghostwyld can collect a talisman - a body part, such as an ear, or very dear object, such as a ring or a coffin splinter - from any high-level intelligent undead type that she has a hand in slaying. Intelligent undead types you can collect talismans from include vampires, liches and others of similar power and intelligence. You may only possess one talisman per type of undead. The wielder gains a Sacred modifier equal to half your Ghostwyld Class level to all attack rolls, damage rolls, AC and saves versus that type of undead. The additional power comes from the now-grateful spirit of the former undead.

Knowledge of the Dead: Ghostwyld can cast Knowledge of the Dead once per day per Ghostwyld level.

At sixth level, Ghostwyld can cast Knowledge of the Dead with the ability to contact any spirit within 100 miles (rather than 50).
At ninth level, Ghostwyld can cast Knowledge of the Dead with the ability to contact any spirit within 500 miles (rather than 100).

Invite Possession: Beginning at second level, Ghostwyld can invite a spirit to possess him a number of times per week equal to his Intelligence modifier. At second level, a Ghostwyld can be possessed by a minor elemental or local spirit. Every city, notable building, cemetery or other geographic landmark has a spiritual counterpart which the Ghostwyld can contact. These spirits are of low intellect and can not answer complex questions, but they do witness events in their area and have a deep knowledge of their corner of the real world. While possessed, you gain a +10 on all knowledge checks that the spirit is familiar with.

Know of Death: Beginning at third level, Ghostwild can cast Know of Death at will.

Know Ghost: Beginning at fourth level, Ghostwild can cast Know Ghost once per day.

At fifth level, the Ghostwyld can invite possession by any person who has died within the last twenty-hours within one mile per Ghostwyld level. The spirits of dead people retain the faculties of their living selves. This power does not work on souls who are now undead.
At tenth level, the Ghostwyld can invite possession by any person who has died within the last week within ten miles per Ghostwyld level.

Advanced Know Death: Beginning at seventh level, Ghostwyld can cast Advanced Know Death a number of times per week equal to her Intelligence modifier.

Spirit Doll: Beginning at eighth level, Ghostwyld can create a spirit doll. This requires a piece of hair, flesh or other body part from specific type of intelligent undead creature. The Ghostwyld can create a doll that, when used as a focus for a spell or an ability, the doll will instantaneously convey the spell or ability to a single undead of that type you can see within 50 feet. If the spell had a save, use that, otherwise the target gets a Will save DC 10 + charisma modifier + spell level. If the ability had a save, use that, otherwise the target gets a Will save DC 15 + charisma modifier. If you use the doll to transmit any damage, the subject affected by the spell knows instantly where the doll is.

Beginning at ninth level, the Ghostwyld can make similar spirit dolls for living humanoids, but this only conveys buffs or healing to the target.
Pages related to Modroben, a god of the Theonosis setting (external)
Priests first enter the church as Soulclaine for at least three levels. Aside from the ability to soulcleave, beginning Soulclaine do not receive any special abilities, skills or spells.
At 4th level, qualified Soulclaine may join one of the Claine Basic Classes, each of which is identical to a basic class except for a few extra bonus powers against undead.
Cloudclaine (Air elementrician), Dustclaine (Earth elementrician), Emberclaine (Fire elementrics), Godclaine (Cleric), Greenclaine (Druid), Holyclaine (Paladin), Mageclaine (Wizard), Mindclaine (Psion, Wilder, Psychic Warrior), Northclaine (Monk), Songclaine (Bard), Shadowclaine (Rogue), Spellclaine (Sorcerer), Spiritclaine (Shaman), Sunclaine (Barbarian), Swordclaine (Fighter), Tideclaine (Water elementrician), Wildclaine (Ranger)
How does soulcleaving work? - Soulclaine Spells - Mindclaine Powers - Soulcleaving Feats - Claine Domain
At 7th level, qualified Claine may join one of the Claine Prestige Classes

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