Gel (5e Creature)

From D&D Wiki

Jump to: navigation, search

Gel[edit]

Tiny ooze, unaligned


Armor Class 13 (natural armor)
Hit Points 5 (2d4)
Speed 30 ft.


STR DEX CON INT WIS CHA
10 (+0) 11 (+0) 11 (+0) 1 (-5) 8 (-1) 6 (-2)

Proficiency Bonus +2
Damage Resistances acid, bludgeoning
Senses darkvision 60 ft., tremorsense 60 ft., passive Perception 9
Languages
Challenge 0 (10 XP)


Amorphous. The gel can move through a space as narrow as 1 inch wide without squeezing.

Damage Transfer. When it is clinging to another creature, the gel takes only half the damage dealt to it (rounded down), and the affected creature takes the other half. The affected creature can attack the gel without damaging itself.

Exploitative. The gel has advantage on attack rolls against a creature that has its speed reduced.

Zol Fusion. Two gels that complete a short rest together can fuse into one zol with full hit points.

ACTIONS

Cling. Melee Weapon Attack. +2 to hit, reach 0 ft., one target. Hit: 1 acid damage. If the target is a creature, the gel "clings" and becomes physically attached to the target, and the gel's speed becomes 0 feet while clung; it occupies the target's space and moves with it. While the gel is clung to the target, the target's attack rolls have disadvantage against the gel, and the target's speed is halved. Multiple clung gels can further halve the target's speed (reducing it to one quarter, one eighth, and so on), but cannot reduce the target's speed below 5 feet. The gel can no longer cling if it is reduced to 0 hit points, or moves away from the target. Any number of clung creatures are removed if the target creature takes an action to remove them.


jZEY4AV.png
A zol (left) can split into two smaller gels (right) when it is damaged.
Source

More akin to pests than monsters, gels are palm-sized blobs of sticky slime that "attack" by latching onto their prey like slugs and squirming wildly. Their squirming and stickiness hamper the prey's ability to move and resist, which make them easier targets for nearby zols or other monsters. Gels usually have a symbiotic relationship with zols, and can become zols if two gels take the time to fuse into one creature.

Chu Nature. The gel does not require air or sleep.

2XhQufi.png
Source


See also[edit]

  • Zol, the creature that results when two gels fuse together
  • Plain Chuchu, considered by some to be a more advanced form of zol, this ooze can split and merge at will
  • Morth, another Tiny creature that attacks primarily by clinging
0.00
(0 votes)

Back to Main Page5e HomebrewCreatures
Back to Main Page5e HomebrewCampaign SettingsHyruleBestiary

FairUse.png
This page may resemble content endorsed by, sponsored by, and/or affiliated with the The Legend of Zelda franchise, and/or include content directly affiliated with and/or owned by Nintendo. D&D Wiki neither claims nor implies any rights to The Legend of Zelda copyrights, trademarks, or logos, nor any owned by Nintendo. This site is for non profit use only. Furthermore, the following content is a derivative work that falls under, and the use of which is protected by, the Fair Use designation of US Copyright and Trademark Law. We ask you to please add the {{needsadmin}} template if there is a violation to this disclaimer within this page.
Copyright.png
Home of user-generated,
homebrew pages!


Advertisements: