Gauntlet of the Frozen Heart (5e Equipment)

From D&D Wiki

Jump to: navigation, search

Wondrous item, legendary (requires attunement)

Stories tell of a woman running away from an oppressive empire and retreating into the frozen wastelands. All seemed lost, until the gods took pity on her. They gifted her with abilities so that instead of fearing the cold, she could control it. She returned home and freed her people from their oppressive empire. But over the years, her heart turned cruel and arrogant. She would turn into the very ruler she had defeated years prior, she was an evil ice queen. The gods saw what she was doing with her power and were disgusted. As a punishment, they made the rest of her body as cold as her heart. They took her powers and forged them into a gauntlet, so that someone new may come along and use them for good. But her soul still tainted her abilities, cursing anyone who used them. Over the years, more gauntlets were created by the cold hearted as weapons of destruction. The gauntlet of the frozen heart is an iron gauntlet with gold and white trimmings and a large white gem at the center. Whenever its abilities are used, the gem and the engravings will emit a faint glow.

While you wear the gauntlet, you gain the following benefits:

  • You have resistance to cold damage.
  • You can move across and climb icy surfaces without needing to make an ability check. Additionally, difficult terrain composed of ice or snow doesn't cost you extra moment.
  • When you hit with a weapon attack, it deals an additional 2d6 cold damage
  • You can innately cast the following spells (spell save DC (8 + your Charisma modifier + your proficiency bonus), + (your Charisma modifier + your proficiency bonus) to hit with spell attacks), requiring no material or verbal components:

At will: ray of frost
3/day: cone of cold 1/day: wall of ice

A Frozen Heart. After 1d6 days of attunement, you begin to suffer some changes caused by the gauntlet. You become attached to the gauntlet, refusing to take it of or let others touch it. You also slowly lose any empathy or sympathy for others, acting cold and uncaring to those around you. Your skin turns pale white and feels freezing cold to the touch. Your hair and irises will turn white as snow. Also, some parts of your skin develop frost. These transformations take about 1d6 days. At this point, the only way to remove the curse is through casting the remove curse spell at 5th level or higher.

Once the 1d6 days are up, the gauntlet completely freezes over your heart. In an instant, your skin freezes over and their body will turn to ice. A wave of freezing cold are will blast out from you. Each creatures in a 30-foot radius of you are instantly frozen in ice and take 3d6 cold damage. Frozen targets are incapacitated until they are thawed out. You is unable to be damage and coming into contact with you deals 1d10 cold damage to the target. You will never thaw out, and will be frozen in time, for eternity.

The only part of you that won't freeze is the gauntlet, which will still retain its magical properties. The only way to revive you is through a wish spell.

0.00
(0 votes)

Back to Main Page5e HomebrewEquipmentWondrous Items

Home of user-generated,
homebrew pages!


Advertisements: