Gauntlet of Magical Orbs (5e Equipment)

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Wondrous item, legendary (major) (requires attunement)

This Gauntlet is the holder of magical orbs, upon finding this wonderous Gauntlet, 1d6+2 active compartments, this Gauntlet holds orbs of magic which can be loaded by a spring contraption with a slingshot like system that can be shot up to 60 feet by the activation of a button on the Gauntlets palm or you can crush the orb by removing the frame with a bonus action and then using a action to crush it and the effect happens on you (this bonus action replaces taking out the orb). This Gauntlet is a Gauntlet, with fine gold engravings on it that tells the story of the beginning of the world (However the DM/GM may depict it). The Gauntlet has 8 empty or full compartments depending on your rolls upon finding the Gauntlet. The compartments activate at the press of a button above the compartment. Each orb pulsing in and out on itself is safely kept with a golden frame to prevent any breaking of the orb and upon opening any compartment a claw-like hand offers the orb to the user (The claw does not talk).

Using The Gauntlet Of Magical Orbs

While attuned to the Gauntlet, you can use a bonus action to put an orb in the Gauntlet and an action to shoot the Gauntlet

Gauntlet Of Magical Orbs

The Gauntlet Of Magical Orbs has 8 effects which can be turned or reverted in the following effects:

Orb of Destruction

You shoot a black pulsing orb at anything within range, and on impact, the orb implodes releasing a 25-foot dome that is colored in a black coating but gets more dark greener as you approach the dome, anything that is not being worn nor carried instantly withers away that is non-magical and anyone in the dome takes 4d10 necrotic damage every turn they remain in the dome for one minute

Orb Of Rejuvenation

You crush or shoot this light green orb within range, and this orb releases a square cube, anything in the 30-foot square feels a relaxing vigor come upon them as green floating beams shoot into anyone in the square and is healed for 5d10 hit points and any hit points past your max health stacks for temporarily hit points to a cap of 15 and any non magical plants instantly bolster with life.

Orb Of Conjure Feind

You shoot this reddish black orb onto the floor within range, and a feind with a CR rating of 8 conjures where you shoot the orb. You can command the feind as a bonus action to attack, move, or dismiss the summoned fiend.

Orb Of Blindness And Deafness

You shoot this dark purple orb within range, and anyone in a 30-foot cube from the origin of where the orb was shot is instantly covered in thick black smoke that cannot be seen through by dark vision and magical means and cannot be heard as any noise is drowned out by the laughter of children and demonic cries Additionally, anyone who is in the darkness has to succeed on a DC 15 Wisdom saving throw or take 2d12 Physic damage.

Orb of Shining Light

You shoot this bright yellow orb within range and once shot the light shines bright in a 45-foot radius, anything in this light is now visible, ex: A creature in this bright light that is invisible is now not invisible, in addition, anyone that is in the light takes 4d4 radiant damage whenever they first enter it or starts its turn in the radius as well as when the creature in the light must make a DC 18 Wisdom saving throw or be blinded for 1 minute, the creature can reroll at the end of their turn to end the orb's effects and cannot be blinded by that same effect until it exits, and renters the orb.

Orb of Slow

You shoot this pinkish purple orb within range, and anyone in a 45-radius is effected with Slow (DC 18), and this orb will continue to make creatures slow in range for a minute or until the wearer gets its concentration broke.

Orb of Antimagic

you can shoot or crush this clear orb with seemingly nothing inside of it and grants the effects of the spell Antimagic, if you shoot the orb, the effects are granted to the person shot at or on a spot that was shot at and if you crush the orb, the effects are granted on you.

Orb of Guardians Shield

you can shoot or crush this clear orb with a yellow, shield symbolized orb, once crushing or shooting the orb, any allies in a 45-radius grant a +2 to AC and grants the effects of Armor of Agathys at 6th level and every 12 hours armor of Agathys refresh's but instead of a spectral frost, a yellow guardian, shield held high, guardian protects the user and the guardian hits attacking creatures (the guardians is for flavor) when the user is attacked, instead of cold damage it deals radiant, these effects last for 48 hours and can end early by dispel magic or similar means.

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