Gatling Laser, Mark 1 (Fallout Supplement)
From D&D Wiki
PL 8 MFC 10/shot Heavy Weapon (Exotic Weapons Proficiency (Energy Weapons))
Damage | 3d12 | Magazine | 30 Int |
Critical | 20 | Size | Large |
Damage Type | Energy | Weight | 8 pounds |
Range Increment | 75 feet | Purchase DC | 525 Caps |
Rate of Fire | A | Restriction | Very Rare, West Coast |
Description[edit]
The H&K L30 gatling laser was designed for military use, but were only being prototyped before the war. Utilizing MFCs and multiple barrels gives it unparalleled performance compared to other energy weapons.
d20 Modern Rules[edit]
Successful critical hits that reduce an enemy to 0 HP or below will reduce the enemy to a pile of blue ash, but all armor, weapons, and equipment on the body remain undamaged.
The beam also instantly ignites any flammable gas it touches, in addition to materials like paper and gun powder.
Weapon Mods/Variants[edit]
Craft/Repair[edit]
- Craft: (Parts DC: 50; Parts Used: 20; Craft DC 35; Time: 60h) The gatling laser can be crafted at a Weapon Crafting Table with a Craft (mechanical) skill check if the crafter possesses the schematics for it.
- Repair: (Parts DC: 50; Parts Used: 15; Repair DC 30; Time: 1 day) A gatling laser can be repaired with mechanical parts with a Repair check. Alternatively, another gatling laser can be used in place of parts (a Repair check is still required).
Back to Main Page → D20 Modern → Equipment
Back to Main Page → D20 Modern → Campaign Settings → Fallout → Equipment → Weapons → Energy Weapons