Gaston (5e Creature)

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Gaston

Medium humanoid (human), neutral evil


Armor Class 12
Hit Points 67 (9d8 + 27)
Speed 30 ft., climb 20 ft., swim 20 ft.


STR DEX CON INT WIS CHA
16 (+3) 14 (+2) 16 (+3) 10 (+0) 13 (+1) 15 (+2)

Saving Throws Str +5, Int +2
Skills Acrobatics +4, Athletics +7, Deception +4, Intimidation +6, Nature +2, Perception +3, Persuasion +4, Sleight of Hand +4, Stealth +4, Survival +3
Senses passive Perception 13
Languages Common, French
Challenge 2 (450 XP)


Biceps to Spare. Once per turn, if Gaston fails a Strength or Constitution check or saving throw, he can choose to repeat it.

Ferocious Attacks. When Gaston scores a critical hit with a weapon attack, he can roll one of the weapon’s damage dice one additional time and add it to the extra damage of the critical hit.

Firearms Knowledge. Gaston's mastery of his weapons enables him to ignore the loading property of muskets and pistols.

Persecute Harmless Crackpots. Gaston ha advantage on attack rolls made against a creature that isn't wielding a weapon.

Surprise Attack. If Gaston surprises a creature and hits it with an attack during the first round of combat, the target takes an extra 7 (2d6) damage from the attack.

ACTIONS

Multiattack. Gaston makes two attacks

Longsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage or 8 (1d10 + 3) slashing damage if used in two hands.

Spiked Club. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) bludgeoning damage plus 2 (1d4) piercing damage.

Longbow. Ranged Weapon Attack: +4 to hit, range 150/600 ft., one target. Hit: 6 (1d8 + 2) piercing damage.

Musket. Ranged Weapon Attack: +4 to hit, range 40/120 ft., one target. Hit: 8 (1d12 + 2) piercing damage.

Leadership (Recharges after a Short or Long Rest). For 1 minute, Gaston can utter a special command or warning whenever a nonhostile creature that he can see within 30 feet of him makes an attack roll or a saving throw. The creature can add a d4 to its roll provided it can hear and understand Gaston. A creature can benefit from only one Leadership die at a time. This effect ends if Gaston is incapacitated.

REACTIONS

Parry. Gaston adds 2 to his AC against one melee attack that would hit him. To do so, Gaston must see the attacker and be wielding a melee weapon.

We'll have Six or Seven (Recharge 5-6). In response to at least two attacks made by a creature other than Gaston hitting a creature in the same round, Gaston moves up to half his speed and makes a melee attack with disadvantage after the second attack hits. To do so, Gaston must be aware of the attacks being made

Gaston.jpg

Gaston is a French hunter known for his incredible strength and skill. He once was after the heart of a girl named Belle but one thing led to the next and Gaston found himself in a fight with Belle's friend, a hideous beast who was really a prince put under a curse. The fight ended with Gaston falling off a castle turret to his death. Some say he survived and continued his work in another, faraway land.


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