Gama Totality (Jujutsu Kaisen Supplement)
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Gama Totality[edit]
Medium monstrosity (cursed spirit), unaligned Armor Class 14 (natural armor)
Saving Throws Str +5, Dex +7, Con +5 Ultimate Totality. As a totality, Gama gains all features the previous shikigami used in the totality had. Magic Weapons. The gama's weapon attacks are magical. Standing Leap. The gama's long jump is up to 20 feet and its high jump is up to 10 feet, with or without a running start. ACTIONSTongue. Melee Weapon Attack: +7 to hit, reach 20 ft., one target. Hit: 13 (3d6 + 4) bludgeoning damage and the target must roll either Athletics or Acrobatics against a DC 21. On a failure, the target is grappled. Until the grapple ends, the target is restrained, and the gama can't make tongue attacks against different targets. The creature may make a Strength or Dexterity saving throw as an action to attempt to escape the grapple, DC 21, escaping on a success. Tongue Slam. While the Toad has a creature grappled it can slam them into a point within 30 feet of it, so long as that point possesses a solid surface or object of equal size to the creature, the creature grappled takes falling damage as if they had fallen the full distance they are thrown Swallow. The gama makes one tongue attack against a Medium or smaller target it is grappling. If the attack hits, the target is swallowed, and the grapple ends. The swallowed target is blinded and restrained, it has total cover against attacks and other effects outside the gama, and it takes 10 (3d6) acid damage at the start of each of the gama's turns. The gama can have only one target swallowed at a time. REACTIONSTongue Grab. When an ally within 30 feet of the Toad would make a saving throw or take damage, the Toad can reach out and grab the ally out of harms way, pulling them next to the Toad's space. Causing the attack to miss or all damage/effects to be avoided so long as the Toad is outside the area of effect. |
The gama totality is the evolution of the gama cursed spirit, granted by the Cursed Totality. |