Gama (Jujutsu Kaisen Supplement)

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Gama[edit]

Medium monstrosity (shikigami), unaligned


Armor Class 16 (natural armor)
Hit Points 77 (14d8 + 14)
Speed 30 ft., swim 50 ft.


STR DEX CON INT WIS CHA
14 (+2) 16 (+3) 12 (+1) 4 (-3) 14 (+2) 8 (-1)

Saving Throws Str +4, Dex +5, Con +3
Skills Acrobatics +7
Proficiency Bonus +2
Damage Immunities poison
Condition Immunities poisoned
Senses passive Perception 12
Languages understands the languages of its summoner but can't speak
Challenge 2 (450 XP)


Invisible Force. The Gama is entirely made out of cursed energy, meaning it cannot be seen by normal people. Creatures without levels in the Jujutsu Sorcerer class or who cannot see into the ethereal plane cannot see it. Although, if these creatures were in a life and death situation(less than half their maximum hit points), they gain the ability to see it.

Amphibious. The gama can breathe air and water.

Cursed Weapons. The Gama's weapon attacks are magical.

Standing Leap. The gama's long jump is up to 20 feet and its high jump is up to 10 feet, with or without a running start.

Support Carry. When the gama has a medium sized creature or smaller grappled or Tongue Grabbed, it may swallow the creature granting the creature Full Cover in gama's mouth. While support carrying gama can only move.

ACTIONS

Tongue. Melee Weapon Attack: +5 to hit, reach 20 ft., one target. Hit: 10 (2d6 + 3) bludgeoning damage and the target must roll either Athletics or Acrobatics against a DC 13. On a failure, the target is grappled. Until the grapple ends, the target is restrained, and the gama can't make tongue attacks against different targets. The creature may make a Strength or Dexterity saving throw as an action to attempt to escape the grapple, DC 13, escaping on a success.

Tongue Slam. While the gama has a creature grappled it can slam them into a point within 30 feet of it, so long as that point possesses a solid surface or object of equal size to the creature, the creature grappled takes falling damage as if they had fallen the full distance they are thrown.

Swallow. The gama makes one tongue attack against a Medium or smaller target it is grappling. If the attack hits, the target is swallowed, and the grapple ends. The swallowed target is blinded and restrained, it has total cover against attacks and other effects outside the gama, and it takes 10 (3d6) acid damage at the start of each of the gama's turns. The gama can have only one target swallowed at a time.
If the gama dies, a swallowed creature is no longer restrained by it and can escape from the corpse using 5 feet of movement, exiting prone.
The gama can choose to partly swallow a creature. If the creature is partly swallowed, it isn't blinded and doesn't take any acid damage.

REACTIONS

Tongue Grab. When an ally within 30 feet of the Toad would make a saving throw or take damage, the Toad can reach out and grab the ally out of harms way, pulling them next to the Toad's space. Causing the attack to miss or all damage/effects to be avoided so long as the Toad is outside the area of effect.

Projectile Intercept. When a ranged attack targets itself, an ally or the summoner within 60 feet, Gama can use its reaction to intercept the attack with its tongue. It makes a contested melee attack roll against the attack roll. If Gama's roll is higher, the Gama catches it with its tongue and can either drop it or hold onto it. This cannot be used against Cursed Energy attacks. The attack must be a projectile.

Toad.png
A gama showing its tongue, Source

The gama is a human-sized toad with marks around its eyes and a symbol on its stomach that resembles the Mirror of the Deep of the Ten Sacred Treasures. The user can summon this shikigami with the Ten Shadows Technique by using their hands and fingers to form the shadow puppet of a toad.

Improved Durability. This creature uses the Improved Durability rule.

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