Gama (Jujutsu Kaisen Supplement)

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Gama[edit]

Small monstrosity (shikigami), unaligned


Armor Class 16 (natural armor)
Hit Points 31 (7d6 + 7)
Speed 30 ft., swim 50 ft.


STR DEX CON INT WIS CHA
14 (+2) 16 (+3) 12 (+1) 4 (-3) 14 (+2) 8 (-1)

Saving Throws Str +4, Dex +5, Con +3
Skills Acrobatics +7
Proficiency Bonus +2
Damage Immunities poison
Condition Immunities poisoned
Senses passive Perception 12
Languages understands the languages of its summoner but can't speak
Challenge 2 (450 XP)


Amphibious. The gama can breathe air and water.

Cursed Weapons. The Gama's weapon attacks are magical.

Standing Leap. The gama's long jump is up to 20 feet and its high jump is up to 10 feet, with or without a running start.

Support Carry. When the gama has a medium sized creature or smaller grappled or Tongue Grabbed, it may swallow the creature granting the creature Full Cover in gama's mouth. While support carrying gama can only move.

ACTIONS

Tongue. Melee Weapon Attack: +5 to hit, reach 20 ft., one target. Hit: 10 (2d6 + 3) bludgeoning damage and the target must roll either Athletics or Acrobatics against a DC 15. On a failure, the target is grappled. Until the grapple ends, the target is restrained, and the gama can't make tongue attacks against different targets. The creature may make a Strength or Dexterity saving throw as an action to attempt to escape the grapple, DC 15, escaping on a success.

Tongue Slam. While the gama has a creature grappled it can slam them into a point within 30 feet of it, so long as that point possesses a solid surface or object of equal size to the creature, the creature grappled takes falling damage as if they had fallen the full distance they are thrown.


Toad.png
A gama showing its tongue, Source

The gama is a human-sized toad with marks around its eyes and a symbol on its stomach that resembles the Mirror of the Deep of the Ten Sacred Treasures. The user can summon this shikigami with the Ten Shadows Technique by using their hands and fingers to form the shadow puppet of a toad.

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