Gaia The Fierce Knight (Jujutsu Kaisen Supplement)

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Gaia The Fierce Knight[edit]

Large shikigami, unaligned


Armor Class 21 (natural armor)
Hit Points 375 (30d12 + 180)
Speed 70 ft.


STR DEX CON INT WIS CHA
26 (+8) 24 (+7) 23 (+6) 10 (+0) 14 (+2) 15 (+2)

Saving Throws Str +12, Dex +11
Skills Acrobatics +15, Animal Handling +6, Athletics +12
Damage Resistances non-magical bludgeoning, piercing and slashing damage
Senses passive Perception 12
Languages
Challenge 9 (5,000 XP)


Invisible Force. Gaia The Fierce Knight is entirely made out of cursed energy, meaning he cannot be seen by normal people. Creatures without levels in the Jujutsu Sorcerer class or who cannot see into the ethereal plane cannot see him. Although, if these creatures were in a life and death situation(less than half their maximum hit points), they gain the ability to see him.

Untraceable Speed. Gaia The Fierce Knight may perform the Dash action or make a Skill Check he is proficient in as a bonus action.

Evasion/Brawn. Whenever Gaia The Fierce Knight makes a Dexterity or Strength saving throw, he takes half as much damage on a failure and no damage on a success.

Magical Weapons. Gaia The Fierce Knight attacks are considered magical.

ACTIONS

Multiattack. Gaia The Fierce Knight makes three lance or unarmed strike attacks.

Unarmed Strike. Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 26 (4d8 + 6) bludgeoning damage.

Lance. Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: 36 (7d10 + 6) piercing damage.

Lance Charge. All creatures in a 10 ft. wide 70 ft. long line must make a DC 22 Dexterity saving throw. On a failure they take 66 (11d10 + 6) piercing damage and are knocked prone. On a failure they take half as much damage and are not knocked prone.

REACTIONS

Untraceable Speed 1. As a reaction to passing a saving throw or an attack roll being made against him, Gaia The Fierce Knight may move 35 ft. in a direction of his choice. This movement cannot be used to exit domains. If this movement would cause him to leave the area targeted by an attack roll he's reacting to he may roll an Acrobatics check to attempt to fully dodge. He rolls against the attack roll, causing the attack to miss regardless of his AC if his Acrobatics check is higher than the attack roll. On a failure, the attack happens as normal, though he still moves as normal. This roll automatically fails if the attack was a critical hit. If he fails this roll by no more than 3 against an attack targeting one of his limbs with the Limb System then though he can’t fully dodge he may change which limb is targeted. In the case of a saving throw he is unaffected by the saving throw if he moves out of the area of effect.

Untraceable Speed 2. Gaia The Fierce Knight can make one melee attack as a reaction if he moved into range of a creature or a creature enters his range. He can only do this once per creature per round.

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A powerful shikigami that fights using it's high speed horse and lance. [[1]]

Feats. Gaia The Fierce Knight's feats are:

Untraceable Speed

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