Fully Realized (Jujutsu Kaisen Supplement)

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This content deviates from 5th edition standards. Its use could dramatically alter campaigns, take extreme care. DesignDisclaimer.png
Caution - Here there be monsters!
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This content intends to provide a different experience, or goes beyond the scope of the anticipated subjects and situations, than the 5th edition rules were intended to handle. Some portions of the content below may not be what you expect from traditional game content. When implementing this content, DMs and Players should read over all the information carefully, and consider the following specific notes of interest:
This class is intended to work with Past Level 20 (5e Variant Rule) and Further Beyond (5e Variant Rule). You can only increase in level with this class through milestone leveling.

Fully Realized[edit]

Prerequisites[edit]

Level 20 Heavenly Restriction

You have been fully realized as the ultimate lifeform because of your body. Allowing you to reach another level.

Awakening

You have reached the absolute peak of your body, yet it continues to evolve. The event that allows you to reach the peak of your body must be determined adequate by your GM.

Class Features[edit]

image-2024-12-14-212417997.png
A Heavenly Restriction who has been Fully realized, [1]

As Fully Realized you gain the following class features.

Hit Points
Hit Dice: 2d8 per Fully Realized level
Hit Points at 21st Level: 2d8 + Constitution modifier
Hit Points at Higher Levels: 2d8 (or 9) + Constitution modifier per Fully Realized level after 1st

Level Proficiency Bonus Features Stamina Points Unarmored Movement Martial Arts
21 +7 Evolved Mind, Ability Score Increase, Steady Improvement 21 + con 80ft. 2d12
22 +7 Speed Supremacy 22 + con 80ft. 4d6
23 +7 Ability Score Increase 23 + con 80ft. 4d6
24 +7 Evolved Mindset 24 + con 90ft. 4d8
25 +8 Ability Score Increase 25 + con 90ft. 4d8
26 +8 Extra Attack 26 + con 90ft. 4d12
27 +8 Evolved Mindset, Ability Score Increase 27 + con 90ft. 4d12
28 +8 Lightspeed Recovery 28 + con 100ft. 8d6
29 +9 Ability Score Increase 29 + con 100ft. 8d6
30 +9 Evolved Mindset, Perfect Warrior 30 + con 100ft. 8d6

Evolved Mindsets[edit]

At 21st level, your uncanny mindsets have evolved even further. You are now able to choose one evolved mindset shown at the bottom of the class. You can take another evolved mindset at 24th level, and 30th level.

Ability Score Increase[edit]

Also at 21st level, and again at 23rd, 25th, 27th, and 29th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 40 using this feature.

You may also ignore this increase to instead gain a Cursed Feat. At 23rd level and 27th level you may choose to instead gain a Epic Boons.

Steady Improvement[edit]

Lastly for 21st level, you keep gaining Body Improvements and Heavenly Manuevers as usual while you level up.

Speed Supremacy[edit]

At 22nd level, your speed has become unrivaled as you have become more powerful. Creatures below your amount of power have a harder time reacting to you and you can react to them easier. When you react to the features of a creature without this feature, you double the amount of reactions you can take. Essentially making every reaction cost .5 reactions instead of 1. Additionally, when a creature wants to react to you they must spend double as many reactions, making 1 reaction against you costs 2 reactions.

Extra Attack[edit]

At 26th level, you can attack five times, instead of four, when you use the Attack action during your turn.

Lightspeed Recovery[edit]

At 28th level, your stamina now recharges at an insane rate. While in combat, you now regain a ¼ of your Constitution score in stamina points at the beginning of your turn, up to your maximum.

Perfect Warrior[edit]

Finally at 30th level, you have reached the pinnacle of your body, becoming the perfect warrior. You gain a +2 to put in either your Strength, Dexterity, Constitution, Intelligence, or Wisdom up to their maximums. Additionally, you gain two extra fighting styles of your choice.

Evolved Mindsets[edit]

Perfected Strength

Prerequisites: 22 Strength

You have reached the peak of your strength, practically perfecting it. Your jump height, carry weight, throwing distance, shove distance, pushing dragging, and lift capacities are all tripled. You may also add your Strength modifier an additional time when making an attack using your Strength

Additionally, you can add half your proficiency bonus to all Strength checks and saving throws.

Perfected Speed

Prerequisites: 22 Dexterity

You have reached the peak of your speed, practically perfecting it. Your movement speed doubles, and you may also dash as a free action.

Additionally, you can add half your proficiency bonus to all Dexterity checks and saving throws.

Perfected Endurance

Prerequisites: 22 Constitution

You have reached the peak of your endurance, practically perfecting it. Your hit point maximum is increased by your Constitution score added twice. Also your damage reduction is further increased by your Constitution modifier.

Additionally, you can add half your proficiency bonus to all Constitution checks and saving throws.

Perfected Intellect

Prerequisites: 22 Intelligence

You have reached the peak of your intellect, practically perfecting it. Any time you roll below a 15 on an Intelligence save or check, it is now treated as a 15.

Additionally, you can add half your proficiency bonus to all Intelligence checks and saving throws.

Perfected Intuition

Prerequisites: 22 Wisdom

You have reached the peak of your intuition, practically perfecting it. You gain an additional fighting style and additional maneuvers equal to half your Wisdom modifier.

Additionally, you can add half your proficiency bonus to all Wisdom checks and saving throws.

Nigh-Invisibility

Prerequisites: 28 Intelligence, expertise in Stealth, the Ambusher Heavenly Restriction mindset

Your stealth has evolved to an insane level that, you can become invisible in brightest of scenery or even when being directly stared at. You are now able to use the hide as a free action, and you can hide in exposing light or when a creature has blindsight of you.

Overwhelming Aura

Prerequisites: 28 Strength, expertise in Intimidation, the Overwhelming Intensity Heavenly Restriction mindset

Your pure aura has become almost intoxicating to your enemies. You have an aura that can be sensed equal to an amount of feet equal to your strength score times 120. This aura range will replace the range of your overwhelming intensity mindset range.

Workhorse

Prerequisites: 28 Wisdom, the Efficient Economist Heavenly Restriction mindset

You have conditioned your body so much, that you can manage your stamina perfectly. You can reduce the cost of anything that costs stamina points by your full Wisdom modifier, instead of half. Like before, you cannot reduce a features cost to 0 or lower with this.

Passive Regeneration

Prerequisites: 28 Constitution, the Regenerator Heavenly Restriction mindset

Your body has grown so durable, that it can start to automatically regenerate in a fight. As a bonus action, your body will start regenerating your Constitution score in hitpoints at the beginning of each turn. This will drain 1 stamina point each turn you have this activated, in which you can turn this mode off with no action required.

Light Speed Hands

Prerequisites: 28 Dexterity, the Relentless Attacker Heavenly Restriction mindset

Your moves and actions have become overwhelmingly fast. You gain an additional bonus action.