Frankenstein Monster Cookie (Cookie Run Supplement)
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Frankenstein Monster Cookie[edit]
Tiny humanoid (Undead Cookiefolk), true neutral Armor Class 15 (natural armor)
Saving Throws Strength Thunder Force. Frankenstein Monster Cookie has a powerful electric current on his body, every time he deals a melee attack, the target must do a DC 17 Constitution saving throw or receive 1d7 additional lightning damage. Grotesque Form. Frankenstein Monster Cookie's face, with its scars, and his big body are rather daunting. He is proficient in Intimidation skills and has advantage on Strength saving throws. ACTIONSMultiattack. Frankenstein Monster Cookie makes two attacks. Unarmed Strike. Melee Weapon Attack: +4 to hit, reach 10 ft., one target. Hit: 8 (1d8 + 4) bludgeoning damage. Rock Throw. Melee Weapon Attack: +4 to hit, range 25/50 ft., one target. Hit: 13 (2d8 + 4) force damage. If the target is a creature, it must succeed on a DC 15 Strength saving throw or be knocked prone. Thunder Rage (Recharge 4-6). Each creature in Frankenstein Monster Cookie's space must make a DC 13 Constitution saving throw. On a failure, a target takes 15 (3d8 + 2) lightning damage and is paralyzed until the end of its next turn or until it takes damage. If the saving throw is successful, the target takes half the lightning damage and isn't paralyzed.
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Frankenstein Monster Jellywalker Variant[edit]
Tiny humanoid (Undead Jellywalker), chaotic evil Armor Class 15 (natural armor)
Skills Athletics +5, Survival +5 Thunder Force. Frankenstein Monster Cookie has a powerful electric current on his body, every time he deals a melee attack, the target must do a DC 17 Constitution saving throw or receive 1d7 additional lightning damage. Grotesque Form. Frankenstein Monster Cookie's face, with its scars, and his big body are rather daunting. He is proficient in Intimidation skills and has advantage on Strength saving throws. ACTIONSMultiattack. Frankenstein Monster Cookie makes two attacks. Unarmed Strike. Melee Weapon Attack: +4 to hit, reach 10 ft., one target. Hit: 8 (1d8 + 4) bludgeoning damage. Rock Throw. Melee Weapon Attack: +4 to hit, range 25/50 ft., one target. Hit: 13 (2d8 + 4) force damage. If the target is a creature, it must succeed on a DC 15 Strength saving throw or be knocked prone. Thunder Rage (Recharge 4-6). Each creature in Frankenstein Monster Cookie's space must make a DC 13 Constitution saving throw. On a failure, a target takes 15 (3d8 + 2) lightning damage and is paralyzed until the end of its next turn or until it takes damage. If the saving throw is successful, the target takes half the lightning damage and isn't paralyzed.
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