Foulmonella (5e Creature)

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Small plant (fectoid), unaligned

Armor Class 14 (natural armor)
Hit Points 55 (10d6 + 20)
Speed 10 ft., swim 30 ft.

14 (+2) 17 (+3) 15 (+2) 6 (-2) 14 (+2) 5 (-3)

Saving Throws Con +4
Damage Resistances poison
Senses passive Perception 12
Languages Fectoid
Challenge 3 (700 XP)

Amphibious. The foulmonella can breathe air and water.

Pack Tactics. The foulmonella has advantage on an attack roll against a creature if at least one of the foulmonella's allies is within 5 feet of the creature and the ally isn't incapacitated.


Multiattack. The foulmonella makes one pincer attack and one shock attack.

Pincer. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (2d4 + 2) piercing damage. If the target is a creature, it must succeed on a DC 13 Constitution saving throw against disease or become poisoned until the disease is cured. Every hour that elapses, the target can repeat the saving throw, curing the disease on a success.

Shock. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 4 (1d8) lightning damage. If the target is a creature, it must succeed on a DC 13 Constitution saving throw or be paralyzed until the start of its next turn.

Infect (Recharge 5-6). One humanoid that the foulmonella can see within 5 feet of it must succeed on a DC 13 Constitution saving throw or become infected with foulmonella; the foulmonella then disappears, and the target is incapacitated until the end of its next turn.

Art by Jonathan Wojcik

Attracted to filthy, briny water rich in biological matter, the macroscopic foulmonella uses its hollow, spiny central stalk to intake food, whether raw sewage or cadaverous juices, and enjoys soaking deep in rancid materials. When threatened, it delivers a paralyzing electrical shock with its barbed antennae, and its filthy pincers easily inflict septic wounds on paralyzed prey. Many foulmonella may work together to drag an immobilized animal to a watery grave, enriching their stagnant environment with more decomposing material. Out of water, foulmonella employ their feeding trunk as a third walking appendage. In stark contrast to their psychological effect on most carriers, macroscopic foulmonella are carefree and playful creatures, frolicking happily in bodies of putrid enough liquid and imploring others to join in their frivolous games, unconcerned that "new friends" may wear down quickly. It does, after all, frequently result in even more friends than ever before.
A foulmonella's microbial stage usually reproduces in waterlogged carrion or beached sea life, but infection of a living host may occur as a defensive maneuver. Ejected in the slime secretion of a living or dead host body, microbial foulmonella assemble themselves into many juvenile macroforms, which must feed and grow for several weeks before they are capable of breaking back down into microforms.

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