Forgekeeper's Hammer (5e Equipment)
artwork by The Griffon's Saddlebag |
Weapon (warhammer), artifact (requires attunement)
In the depths of the Durinhold Mountains, the Forgekeeper's Hammer was crafted by Loth'mir, a legendary dwarf smith known as the "Hermit Forge Master". Originally a humble tool for shaping metal, this hammer caught the eye of a fiery spirit drawn to the dwarf's skill and dedication. The spirit chose to merge its essence with the hammer, transforming it into a tool of unparalleled power and beauty. Only when the spirit deems it worthy will you be granted the strength to wield this hammer.
Sentient.
The Forgekeeper's Hammer is a sentient lawful neutral item with an Intelligence of 6, a Wisdom of 12, and a Charisma of 10. It is immune to fire damage and has hearing and darkvision out to a range of 60 feet. It can't speak or read, but understands Common and Ignan
Personality.
The Forgekeeper's Hammer is happiest in the fires of a forge but also enjoys maintaining campfires. It is strict with the boundaries of its fire, preventing it from spreading uncontrollably, and is resourceful with how it manages any fuel that it's given. It enjoys assisting with tasks, such as cooking and metalworking, and snaps and pops with excited sparks when given something new to heat up.
Dormant.
The Warhammer grants the following benefits in its dormant state:
- • You can speak, read, and write Ignan.
- • You gain a +1 bonus to attack and damage rolls made with this magic weapon.
- • As an action, you can cause the Warhammer to shed bright light in a 30-foot radius and dim light for an additional 30 feet.
Awakened.
When the Warhammer reaches an awakened state, it gains the following properties:
- • The weapon's bonus to attack and damage rolls increases to +2.
- • When you hit with an attack using this Warhammer, you can deal an extra 1d6 fire damage to the target.
- • You can use this weapon as part of a Smith's tools set. When you do, any check you make using those tools is made with advantage.
- • While carrying the weapon, you have resistance to fire damage.
Exalted.
When the Warhammer reaches an exalted state, it gains the following properties:
- • The weapon's bonus to attack and damage rolls increases to +3.
- • When you hit with an attack using this Warhammer, you can deal an extra 2d6 fire damage to the target.
- • While carrying the weapon, you have immunity to fire damage.
- • As an action, you can slam the ground, causing the hammer to erupt, spraying lava from it in a 30-foot cone in a direction of your choice. Each creature in the area must succeed on a DC 17 Dexterity saving throw, taking 6d6 fire damage on a failed save or half as much damage on a successful one. The lava then vanishes. You can't use this property again until you finish a short or long rest.
Versatile.
This weapon can be used with one or two hands. A damage value in parentheses appears with the property—the damage when the weapon is used with two hands to make a melee attack.
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