Follower of Somata (3.5e Feat)

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Follower of Somata [General, Roleplaying]

You worship Somata, the God of the Wind; Your fervor has given you fleet of foot.
Prerequisite: Must be Chaotic Neutral, Chaotic Good, Chaotic Evil, or Neutral; Must worship Somata
Benefit: You gain the ability to make a single turn of 90 degrees or less while running or charging. You can’t use this feat while wearing medium or heavy armor, or when carrying a medium or heavy load. If you are charging, you must move in a straight line for 10 feet after the turn to maintain the charge. This feat stacks with the effects of Fleet of Foot, allowing up to two turns if you have it, as well.


The jealous god of the winds, Somata is a chaotic deity of whimsy and wild abandon. He is well known for his indifferent, but envious nature, especially in regards to his sister-god, Munsa, whom he argues with over the domain of Storms. Surprisingly, despite his nature, he maintains a good amount of worshipers in Tirr - usually those with an affinity to the wind or those who rely on it for their businesses and livelihoods.


Followers of the Wind God often lead their lives in jovial carelessness, but those who truly aspire to Somata's ideals often train themselves to become like the wind, itself. From a young age, they sprint, jump, bound, and rebound - training their agility in the interests of feeling the movement of the wind around them. In their later ages, such practice culminates the ability to make zigging, zagging motions in full sprint, without any lost momentum.


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