Flying Ray Curse (Jujutsu Kaisen Supplement)

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Flying Ray Curse[edit]

Medium undead (cursed spirit), chaotic evil


Armor Class 12 (natural armor)
Hit Points 66 (12d8 + 12)
Speed 60 ft. fly


STR DEX CON INT WIS CHA
10 (+0) 16 (+3) 12 (+1) 3 (-4) 8 (-1) 8 (-1)

Damage Vulnerabilities radiant
Damage Resistances poison
Senses passive Perception 8
Languages
Challenge 1 (200 XP)


Cursed Energy. The curse has 5 cursed energy that it can use to fuel its abilities. All of its cursed energy is replenished at the end of a long rest.

Cursed Mount. The curse may carry up to 2 medium creatures or 1 large creature.

Magic Weapons. The Cursed Spirit's weapon attacks are magical.

Cursed Energy Recovery. The curse regains 1 cursed energy at the beggining of each of its turns.

Invisible Force. The curse is entirely made out of cursed energy, meaning it cannot be seen by normal people. Creatures without levels in the Jujutsu Sorcerer class or who cannot see into the ethereal plane cannot see it. Although, if these creatures were in a life and death situation(less than half their maximum hit points), they gain the ability to see it.

ACTIONS

Multiattack. The curse makes two Bite attacks.

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6+5) piercing damage.

BONUS ACTIONS

Regeneration. The curse can spend up to 3 Cursed Energy, regaining hit points equal to 5 times the amount spent.

REACTIONS

Regeneration. As a Reaction to suffering damage, the curse uses it's Regeneration.

image-2024-10-28-212416214.png
A curse spirit manipulator user riding the Flying Ray Curse Spirit


Improved Durability. This creature uses the Improved Durability rule.

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