Flying Bird Curse (Jujutsu Kaisen Supplement)
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Pelican Curse[edit]
Huge undead (cursed spirit), chaotic evil Armor Class 20 (Unarmored Defense)
Saving Throws Str +11, Cha +9 Cursed Energy. The Pelican Curse has 30 cursed energy it can use to fuel its abilities. All of it's cursed energy is replenished at the end of a long rest. Cursed Energy Recovery. The Pelican Curse regains 1 cursed energy at the beginning of it's turns in combat Cursed Strikes. Before making a talon swipe attack, the Pelican Curse may spend up to 5 cursed energy to empower it' next strike. This enhancement lasts until it hits a creature with the attack, or until a minute passes. On a hit, it deals additional necrotic damage equal to 1d8 per energy spent. The Pelican Curse can also use this in response to rolling a natural 20 on an attack roll with a talon swipe attack. It can only use this enhancement again after it has ended. Brawn. Whenever the Pelican curse is forced to make a Strength saving throw, it takes half as much damage on a failure and no damage on a success. Cursed Attacks. The Pelican Curse attacks are considered magical. Flyby. The Pelican curse doesn't generate opportunity attacks when flying by a creature. Swallow. The Pelican Curse swallows up to 6 Large or smaller creatures inside of it by opening its mouth and up and letting them inside it's large beak (no action required). Creatures inside the Pelican Curse are considered to have full cover against effects originated from outside the Pelican Curse's body. If the Pelican Curse dies while the creatures are inside, they take any remaining damage and must use half their movement speed to leave the corpse. ACTIONSMultiattack. The Pelican Curse makes 2 attacks. Talon Swipe. Melee weapon attack: +11 to hit, reach 5ft, one target. Hit: 18 (4d6 + 6) Slashing. Bite. Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 14 (4d6 + 6) bludgeoning damage and the target is grappled. While grappling a target this way, the Pelican Curse cannot grapple another target. Gust. The Pelican Curse spreads a gust of wind with its wings. Every creature in a 30 ft. cone from it must make a DC 17 Strength saving throw. On a failure, they take 45 (10d8) bludgeoning damage and gets pushed 40 feet back. On a success, they take half as much damage and are pushed half as much. If they move through an object or creature while being pushed, both take 1d12 bludgeoning damage. BONUS ACTIONSRegeneration. The Pelican Curse can spend any amount of Cursed Energy, regaining hit points equal to 5 times the amount spent. REACTIONSRegeneration. As a reaction to suffering damage, the Pelican Curse uses its Regeneration. Human Wall(5/long rest). As a reaction to being reduced to 0 hit points, the Pelican curse can regain 6 (1d12) hit points. |
The Pelican Curse is a giant cursed spirit with the features of a pelican, being very useful for transportation due to its size. It was used for travel by Geto and his group of curse users. The Pelican Curse has 13 levels in the Jujutsu Sorcerer class.
Invisible Force. Creatures without levels in the Jujutsu Sorcerer class or who cannot see into the ethereal plane cannot see the Pelican Curse. Although, if these creatures were in a life and death situation(less than half their maximum hit points), they gain the ability to see the Pelican Curse. Hard to Kill(1/long rest). If the Pelican Curse were reduced to 0 hit points, they can choose to drop to 1 hit point instead and are considered stable, even against effects or features that would normally kill them outright. This feature does not work if the damage that had reduced them to 0 hit points was radiant damage.
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