Fly Head (Jujutsu Kaisen Supplement)

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Fly Head[edit]

Tiny undead (Cursed Spirit), unaligned


Armor Class 11 (natural armor)
Hit Points 9 (2d4 + 4)
Speed 30ft., fly 15ft.


STR DEX CON INT WIS CHA
6 (-2) 12 (+1) 15 (+2) 2 (-4) 6 (-2) 8 (-1)

Damage Vulnerabilities radiant
Damage Resistances poison
Senses passive Perception 8
Languages
Challenge 0 (0 XP)


Cursed Energy. The Fly Head has 1 cursed energy that it can use to fuel its abilities. All of its cursed energy is replenished at the end of a long rest.

Magic Weapons. The Cursed Spirit's weapon attacks are magical.

Cursed Energy Recovery. The curse regains 1 cursed energy at the beginning of each of its turns.

Invisible Force. The Fly Head is entirely made out of cursed energy, meaning it cannot be seen by normal people. Creatures without levels in the Jujutsu Sorcerer class or who cannot see into the ethereal plane cannot see it. Although, if these creatures were in a life and death situation(less than half their maximum hit points), they gain the ability to see the Fly Head.

ACTIONS

Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) piercing damage, the hit target must make a DC8 Strength saving throw. On a failure they are grappled by the Fly Head and it cannot bite another target.

Claws. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) slashing damage.

BONUS ACTIONS

Regeneration. The Fly Head can spend up to 1 Cursed Energy, regaining hit points equal to 5 times the amount spent.

REACTIONS

Regeneration. As a Reaction to suffering damage, the Fly Head uses it's Regeneration.

image-2024-11-09-171353303.png
A swam of Flyheads, [1]

Fly Heads are considered small-time curses by sorcerers and are so weak, they are not even ranked by their standards.

Feats. The curse has the following feats:

Regeneration

5.00
(one vote)

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