Flood Combat Form (D20 Modern Template)

From D&D Wiki

Jump to: navigation, search

Flood Combat Form[edit]

A sentient being can be controlled by the parasitic flood and become a combat form when infected by an Infection Form. See this page for background information.

A Human combat form

Template Traits[edit]

“Flood Combat Form” is a template that can be added to any corporeal creature other than an undead (referred to hereafter as the base creature). It uses all the base creature’s statistics and special abilities except as noted here.

Challenge Rating: A combat form’s challenge rating depends on its size: Tiny or smaller 1/8, Small 1/4, Medium-size 1/2, Large 3, Huge 6, Gargantuan 10, Colossal 13.

Type: The creature’s type changes to undead.

Hit Dice: Drop any Hit Dice gained from experience, double the number of Hit Dice left, and raise them to d12.

Speed: The creature's speed increases by +10ft. The creature loses the ability to fly.

Defense: A combat form’s natural armor bonus to Defense increases to a value based on the combat form’s size (but use the base creature’s natural armor bonus, if it’s higher): Tiny or smaller +0, Small +1, Medium-size +2, Large +3, Huge +4, Gargantuan +7, Colossal +11.

Attacks: The combat form retains all the natural attacks and manufactured weapons of the base creature, but loses any weapon proficiency feats. A combat form also gains a slam attack.

Damage: Natural and manufactured weapons deal damage normally. A slam attack deals damage depending on the zombie’s size (but use the base creature’s slam damage if it’s greater): Fine D2, Diminutive 1D3, Tiny 1D4, Small 1D6, Medium-size 1D8, Large 2D6, Huge 2D8, Gargantuan 3D8, Colossal 4d8.

For purposes of Strength bonuses to damage, a slam attack is considered a two-handed attack.

Special Qualities: A combat form loses all of the base creature’s supernatural and spell-like qualities except for immunity or resistance to specific energy types. A combat form may retain any or all of the base creature’s extraordinary abilities, at the GM’s discretion. A combat form gains all Flood Traits.

Allegiances: A combat form loses any previous allegiances and adopts a new allegiance to the flood and the Gravemind. This allegiance cannot be broken.

Saves: A combat form’s saving throw modifiers are based on Hit Dice and given in Table 8–2: Creature Saves and Base Attack Bonuses.

Action Points: A combat form does not acquire or amass action points. It loses any action points gained by the base creature.

Reputation Bonus: A combat form has a +0 Reputation bonus.

Ability Scores: A combat form’s ability scores change as follows: Str +2, Dex +2, +2 Con. They Lose any Intelligence and Charisma scores they previously had.

Skills: The combat form loses all skills, and has a +20 racial bonus to jump skill checks

Back to Main PageD20 ModernCreaturesCR 1 or less Creatures.
Back to Main PageD20 ModernCreaturesCR 3 Creatures.
Back to Main PageD20 ModernCreaturesCR 6 Creatures.
Back to Main PageD20 ModernCreaturesCR 10 Creatures.
Back to Main PageD20 ModernCreaturesCR 13 Creatures.
Back to Main PageD20 ModernCampaign SettingsHaloCreatures.

This page may resemble content endorsed by, sponsored by, and/or affiliated with the Halo franchise, and/or include content directly affiliated with and/or owned by Microsoft Studios. D&D Wiki neither claims nor implies any rights to Halo copyrights, trademarks, or logos, nor any owned by Microsoft Studios. This site is for non profit use only. Furthermore, the following content is a derivative work that falls under, and the use of which is protected by, the Fair Use designation of US Copyright and Trademark Law. We ask you to please add the {{needsadmin}} template if there is a violation to this disclaimer within this page.
Home of user-generated,
homebrew pages!