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Small monstrosity (unversed), chaotic evil
Armor Class 13
Hit Points 5 (2d6 - 2)
Speed 40 ft.
Proficiency Bonus +2
Senses passive Perception 9
Languages Deep Speech
Challenge 1/2 (100 XP)
Shadow Walk. The flood can merge into the ground when it moves. The flood's moment doesn't provoke opportunity attacks when moving in and out of a creature's range.
Devil's Sight. The flood can see normally in darkness, both magical and nonmagical, to a distance of 120 feet.
ACTIONS
Claw. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.
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