Floating Catfish Curse (Jujutsu Kaisen Supplement)

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Floating Catfish Curse[edit]

Huge undead (cursed spirit), chaotic evil


Armor Class 15 (natural armor)
Hit Points 337 (25d12 + 175)
Speed 30 ft. fly


STR DEX CON INT WIS CHA
16 (+3) 10 (+0) 24 (+7) 3 (-4) 8 (-1) 10 (+0)

Proficiency Bonus +3
Damage Vulnerabilities radiant
Damage Resistances poison
Senses passive Perception 9
Languages
Challenge 7 (2,900 XP)


Cursed Energy. The curse has 20 cursed energy that it can use to fuel it's abilities. All of it's cursed energy is replenished at the end of a long rest.

Cursed Energy Recovery. The curse regains 1 cursed energy at the beginning of each of it's turns.

Invisible Force. The curse is entirely made out of cursed energy, meaning it is invisible. Creatures with levels in the Jujutsu Sorcerer class or who can see into the Ethereal Plane can see the curse. Although, if these creatures were in a life and death situation(less than half their maximum hit points), they gain the ability to see you.

Floating Castle. The curse may carry up to 100 creatures where tiny=1 small=2 medium=4 large=16 huge=64, creatures riding on the curse have 3/4 cover.

ACTIONS

Bite. Melee Weapon Attack: +6 to hit, reach 5 ft, one target. Hit: 25 (4d10 + 3) piercing damage

Catfish Summon (5 cursed energy). As an action the Floating Catfish Curse summons 5 Mini Catfish Curses to aid itself in battle, however these curses arise from under the skin of the curse causing it to take 1d12 piercing when using this feature.

BONUS ACTIONS

Regeneration. The curse can spend up to 5 Cursed Energy, regaining hit points equal to 5 times the amount spent.

REACTIONS

Regeneration. As a Reaction to suffering damage, the curse uses it's Regeneration.

image-2024-10-28-210823692.png
The Floating Catfish Curse carrying hundreds of curses during the Night Parade of 1000 demons

Improved Durability. This creature uses the Improved Durability rule.

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