Flesh Pits Sorcerer (5e Creature)
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Flesh Pits Sorcerer[edit]
Medium humanoid (any race), chaotic evil Armor Class 12 (leather armor)
Proficiency Bonus +2 Innate Spellcasting. The sorcerer's innate spellcasting ability is Charisma (spell save DC 12). They can innately cast the following spells, requiring no material components: 1/day: fear, heal, hold person, instil pain, vicious mockery ACTIONSSurgical Knife. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 3) slashing damage. Warp Creature (Recharge 6). The sorcerer targets a creature it can see within 120 feet of it. The target must make a DC 12 Constitution saving throw. BONUS ACTIONSCunning Action. The sorcerer takes the Dash, Disengage, or Hide action.
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Among the evilest of minions throughout the realms, Flesh Pits sorcerers learn their dark arts under the tutelage of the mad sorcerer Shang Tsung himself. It is said that his students practice their dark magic on prisoners until they have either perfected their technique or killed their subject. Cowardice. Knowing fully well the atrocities they have committed in pursuit of their morbid curiosities; these sorcerers remain in a state of paranoia and apprehension for the day that they may finally have to come face to face with retribution for all their evil. Should the masses of Outworld ever become aware of the horrors of the Flesh Pits and come seeking revenge on its mad sorcerers, these cowardly madmen are well prepared to make one final desperate dash to escape from justice. |
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