Reanimated Meat (5e Creature)

From D&D Wiki

Jump to: navigation, search
FairUse.png
This page may resemble content endorsed by, sponsored by, and/or affiliated with the Mortal Kombat franchise, and/or include content directly affiliated with and/or owned by Warner Bros.. D&D Wiki neither claims nor implies any rights to Mortal Kombat copyrights, trademarks, or logos, nor any owned by Warner Bros.. This site is for non profit use only. Furthermore, the following content is a derivative work that falls under, and the use of which is protected by, the Fair Use designation of US Copyright and Trademark Law. We ask you to please add the {{needsadmin}} template if there is a violation to this disclaimer within this page.
Copyright.png

Reanimated Meat[edit]

Medium undead, chaotic evil


Armor Class 12
Hit Points 45 (10d8)
Speed 30 ft.


STR DEX CON INT WIS CHA
14 (+2) 15 (+2) 10 (+0) 7 (-2) 7 (-2) 14 (+2)

Skills Stealth +4
Proficiency Bonus +2
Damage Vulnerabilities bludgeoning
Damage Immunities poison
Condition Immunities charmed, poisoned
Senses darkvision 60 ft., passive Perception 8
Languages the languages it knew in life
Challenge 4 (1,100 XP)


Regeneration. The meat regains 10 hit points at the start of its turn. If the meat takes acid or fire damage, this trait doesn't function at the start of the meat's next turn. The meat dies only if it starts its turn with 0 hit points and doesn't regenerate.

Innate Spellcasting. The meat's innate spellcasting ability is Charisma (spell save DC 12). The meat can innately cast the following spells, requiring no material components:

2/day each: disguise self, reflect

ACTIONS

Claws. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 9 (3d4 + 2) slashing damage.

Intestines. Melee Weapon Attack: +4 to hit, reach 15 ft., one target. Hit: 6 (1d8 + 2) bludgeoning damage plus 6 (1d8 + 2) acid damage. If the target is a Medium or smaller creature, it must succeed on a Strength contest against the meat or be pulled up to 10 feet toward the meat.

Strength Drain. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 9 (3d4 + 2) necrotic damage, and the target's Strength score is reduced by 1d4. The target dies if this reduces its Strength to 0. Otherwise, the reduction lasts until the target finishes a short or long rest.

BONUS ACTIONS

Hunger (2/Day). The meat adds 10 feet to the reach of the next intestine attack it makes before the end of its turn.

REACTIONS

Mimic Caster. When the meat sees another creature cast a spell, it can copy the spell. When it has copied a spell, it can use an action on its turn to cast that spell using Charisma as its spellcasting ability. Once the meat casts the spell or 1 minute has passed, the meat loses the spell. The meat can only copy one spell at a time.

Meat .jpg

Reanimated meat are humanoid atrocities that have been cast aside midway through some mad experiment, leaving them in a state of living death and unending pain.

Insatiable Hunger These unfortunate creatures suffer an insatiable hunger, as their body attempts to reconstruct what it once was. What vitality was stolen from them in the mad Flesh Pits of Shang Tsung, they are determined to get back even if it means feeding on the flesh of the living. In combat, their intestines will even burst out from their stomachs, entangling opponents and drawing them closer so that the meat may feed upon them.

Shattered Mind. Meat are often an amalgamation of various corpses that has been reanimated but left in an incomplete state, both physically, and mentally. Aside from their hunger for flesh, these creatures hunger for their lost memories and identity. Unable to find it, meat begin to form a new identity, using what little life energy they have managed to recover, they will begin to mimic the individuals they come into conflict with, stealing their magic and appearance to regain some sense of identity, even for a short while.

0.00
(0 votes)

Back to Main Page5e HomebrewCreatures

Home of user-generated,
homebrew pages!


Advertisements: