Fire-Bellied Tortle Hunter (5e Creature)

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Fire-Bellied Tortle Hunter[edit]

Medium humanoid (tortle), lawful neutral


Armor Class 17 (natural armor)
Hit Points 51 (6d8 + 24)
Speed 30 ft.


STR DEX CON INT WIS CHA
19 (+4) 13 (+1) 19 (+4) 10 (+0) 15 (+2) 12 (+1)

Skills Survival +4
Proficiency Bonus +2
Damage Immunities cold, fire
Senses passive Perception 12
Languages Common, Ignan
Challenge 4 (1,100 XP)


Hold Breath. The tortle can hold its breath for 1 hour.

ACTIONS

Multiattack. The tortle makes two melee attacks or one melee attack and one ranged attack.

Longsword. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage or 9 (1d10 + 4) slashing damage if used with two hands.

Trident. Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 7 (1d6 + 4) piercing damage, or 8 (1d8 + 4) piercing damage if used with two hands to make a melee attack.

Flame Breath (Recharge 4-6). The tortle spews flames in a 15-foot line. Each creature in that area must make a DC 14 Dexterity saving throw, taking 26 (6d8) fire damage on a failed save, or half as much damage on a successful one.

Withdraw. The tortle retracts its head and limbs into its shell. Until the tortle reemerges, it has a +4 bonus to AC and advantage on Strength and Constitution saving throws, but is also prone, has a speed of 0 that cannot be increased, disadvantage on Dexterity saving throws, and cannot take actions or reactions, except a bonus action to reemerge.


The strongest of the fire-bellied tortles are trained as hunters. These warriors attack their prey head-on with their weapons and strength. They are also the first line of defense against larger Flaming Tundra beasts that threaten the tribe, such as blazebears. The hunters are usually the ones to skin and cook prey after a kill.

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