Fiore (5e Equipment)

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Weapon (greatsword), legendary (Attunement: Special)

Fiore is a sentient greatsword that has a +3 bonus to attack and damage rolls. Her name means "Flower" and she is as light as one, counts as a finesse weapon but only if Dex and Str are 16 or higher. To attune to Fiore, she must like you. She is Neutral Good and besides speaking to the wielder telepathically, she can telepathically communicate with any intelligent creature within 30 feet. Her voice is youthful, in the neighborhood of 18 years. Her stats are Intelligence 18 (+4), Wisdom 12 (+1), and Charisma 20 (+5). She can cast detect evil and good and light at will. The light is emitted from her blade. She can cast lightning bolt by expending a charge, or chain lightning for three charges. Each dawn she regains 1d4 charges and can hold 12 charges. Only an attuned user can give her orders in regard to spells. Fiore is about 4 feet long and weighs a normal amount. (If for some reason she is asked what her weight is she will crack a joke about asking women their weight) Fiore can make herself less effective at will if she wants. If wielded for evil purposes, she will dull her edges (becoming a 1d4 bludgeoning weapon) and try to prevent attacks from landing, becoming -3 to hit. In this state, she will require a DC 10 Strength check to even be swung. She will also loudly warn anyone of the wielder's presence via telepathy, effectively ruining all stealth.

Fiore will be cheerful at most times. She will describe herself as going "a little nuts" when in a fight("Yes, please do keep screaming in pain, boys!", "Please just let me bathe in your blood!"). In combat, she will warn her user of the strengths of new enemy types if she succeeds on a related Intelligence check. She prefers Fighters and Paladins over Barbarians. ("A bit too crazy, you understand?").

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Fiore- image credit to Albion Armorers.

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