Festerumpt (5e Creature)

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Festerupt[edit]

Small monstrosity, unaligned


Armor Class 15 (natural armor)
Hit Points 44 (8d6 + 16)
Speed 30 ft.


STR DEX CON INT WIS CHA
11 (+0) 18 (+4) 14 (+2) 7 (-2) 17 (+3) 2 (-4)

Senses passive Perception 13
Languages
Challenge 3 (700 XP)


Pus Spines. A creature that touches the festerupt or hits it with a melee attack while within 5 feet of it has to avoid being impaled and infected; it must succeed on a DC 13 Dexterity saving throw or begin developing a cyst. At the start of each of its turns and whenever it takes damage, a creature with a cyst must succeed on a DC 12 Constitution saving throw or become incapacitated with pain until the start of its next turn; if the save fails by 5 or more, the target is stunned instead. Each additional cyst increases the DC of this saving throw by +2.
The cyst explodes after 2d2 rounds, at the end of the creature's turn; the creature it was on loses 25 (6d6 + 4) hit points and each other creature within 10 feet must make a DC 13 Dexterity saving throw, taking 4 (1d8) poison damage plus 4 (1d8) thunder damage on a failed save or half as much on a success. The cyst can be removed without bursting if another creature within 5 feet makes a DC 14 Wisdom (Medicine) check using an action, or by a casting of lesser restoration or similar magic.

ACTIONS

Slam. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (2d4 + 3) bludgeoning damage.

Festeruption. The festerupt explodes its shell into a barrage of spines and pus. Each creature within 40 feet must make a DC 13 Dexterity saving throw, taking 18 (4d8) poison damage plus 18 (4d8) piercing damage and being knocked prone on a failed save, or half as much damage and not being knocked prone on a success. The festerupt lands prone in a space within 20 feet ; it loses its shell, receiving a -3 AC penalty and losing its Pus Spines feature until it grows a new shell in 6 (1d4 + 4) months.


festerupt.png
Art by Jonathan Wojcik

The festerupt is closely related to the pestulump and the scabberant, but much more mobile, more compact and encased in a tougher, spherical shell formed from countless layers of hardened blisters and scar tissue. Its many sharp, movable spines are actually dense formations of hair, sheathed in delicate blister sacs that slide along each shaft to drench the wicked spear with infectious pus. Organisms "stung" by a festerupt are invaded immediately by its symbiotic microorganisms, which feed, multiply and die rapidly enough to develop a large, painful abscess within minutes. The agonizing cyst not only burdens the host with a sensitive new weak point, but continues to grow and concentrate volatile microbial toxins until the slightest injury triggers an explosion violent enough to sometimes kill the host outright. It isn't uncommon for a festerupt to sting a larger monster several times as it sleeps and tail it for as long as necessary, waiting for the cysts to burst and provide it with a fresh carcass to scavenge.
When all else fails, a festerupt can drain its pustules into its own shell and trigger a devastating explosion of its own, its spindly inner body safely thrown clear in the deadly blast of pus, viscera and fractured needles. Without assistance, the development of a new shell, pustules and spines may take up to six months, during which the creature shuns being seen in the light.
A festerupt has a surprisingly delicate and squeamish constitution. Its mouth may water at the stench of a corpse bursting with its own pus, but one unexpected insect trapped in the pooling juices can send it reeling in disgust, it mortally fears any injury to its true body and obsesses to no end over keeping its shell free of dust, dirt and grime. Nonetheless, the sniveling and cowardly creaturewill never miss a chance to inflict its horrific sting on an aggressor or even an excuse to trigger its self destruct mechanism, easily overcome by a vindictive zeal for mayhem the moment it finds an opportunity.

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