Scabberant (5e Creature)
Scabberant[edit]
Small monstrosity, unaligned Armor Class 13 (natural armor)
Senses darkvision 30 ft., passive Perception 11
Swarming Mites. When a hostile creature starts its turn stunned by the scabberant's Mite Wave or within 10 feet of the scabberant, it must make a DC 13 Constitution saving throw. On a failed save, the creature loses 8 (2d4 + 3) hit points immediately and 4 (1d4 + 2) at the end of its next turn due to blood loss. On a success, the creature loses half as many hit points. ACTIONSMultiattack. The scabberant makes a melee attack, then uses its Mite Wave. Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) slashing damage. Facehug. Melee Weapon Attack: +5 to hit, reach 10 ft., one creature. Hit: The creature is grappled (escape DC 13). Until this grapple ends, the target is restrained, blinded, and at risk of suffocating. The scabberant can detach itself by spending 5 feet of its movement. Mite Wave. Each creature within 30 feet of the scabberant must make a DC 11 Dexterity saving throw, becoming stunned until the end of their next turn on a failed save.
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This flattened monster's porous, leathery upper mantle serves as a steady food source and breeding ground for multiple species of symbiotic skin mites ranging from microscopic to nearly pea-sized strains, tunneling hungrily through the mantle's scabrous and calloused crust of scar tissue. Quite skittish, a scabberant will issue forth millions of its hungry arachnids at the slightest provocation, even scattering a powdery, airborne cloud of infested skin cells by a rapid "shivering" reflex. Larger mites are equipped to penetrate even the toughest of hides as smaller species pour their way inside, causing immediate irritation, pain and rapid tissue degradation to would-be predators. When cornered, the creature may even attempt to envelop an attacker's face in its entire mantle, blinding and suffocating its foe as mites continue to cascade from its spongy flesh. |
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