Fencer of the Kanahebi clan (3.5e Optimized Character Build)

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Introduction[edit]

A Lizardfolk that can slice people in many fancy ways. Pretty impressive AC bonuses.

References[edit]

Core SRD

Game Rule Components[edit]

Race and Templates[edit]

Lizardfolk

Classes[edit]

Ranger, Monk, Humanoid, Duelist

Feats[edit]

Weapon Finesse , Dodge , Mobility , Spring Attack , Two-Weapon Fighting , Two-Weapon Defense , Improved Unarmed Strike , Improved Grapple , Deflect Arrows , Combat Reflexes , Improved Natural Attack(byte) , Improved Natural Armor , Endurance , Track

Progression[edit]

Starting Ability Scores:

Strength gives you bonus damage. Dexterity improves the results of your bonus feats and attacks. Wisdom and Intelligence raise your defense.

  • Strength 10 (+0)
  • Dexterity 14 (+2)
  • Constitution 10 (+0)
  • Intelligence 14 (+2)
  • Wisdom 12 (+1)
  • Charisma 10 (+0)

Race (Templates):

Lizardfolk (+2 Strength, +2 Constitution, –2 Intelligence)

Starting Racial Traits:

Reptilians with natural armor,claws and byte.

ECL Class/HD/LA Feats Class Features Special
1st LA+1 +5 AC
2nd Humanoid 1 Weapon Finesse Racial HD
3rd Humanoid 2
4th Humanoid 2/Ranger 1 Dodge ,Track 1st favored enemy, wild empathy 2 good saves
5th Humanoid 2/Ranger 2 Two-Weapon Fighting Combat style
6th Humanoid 2/Ranger 2/Monk 1 Improved Unarmed Strike,Improved Grapple Flurry of blows, unarmed strike 3 good saves,Ac+wis
7th Humanoid 2/Ranger 2/Monk 2 Mobility ,Combat Reflexes Evasion
8th Humanoid 2/Ranger 2/Monk 3 Still Mind
9th Humanoid 2/Ranger 3/Monk 3 Endurance Ranger bonus feat
10th Humanoid 3/Ranger 3/Monk 3 Spring Attack
11th Humanoid 3/Ranger 3/Monk 3/Duelist 1 Canny defense AC+Int
12th Humanoid 3/Ranger 3/Monk 3/Duelist 2 Improved Reaction
13th Humanoid 3/Ranger 3/Monk 3/Duelist 3 Two Weapon Defense Enhanced Mobility +1 Shield bonus
14th Humanoid 3/Ranger 3/Monk 3/Duelist 4 Grace +2 on reflex saves
15th Humanoid 3/Ranger 3/Monk 3/Duelist 5 Precise strike +1d6
16th Humanoid 3/Ranger 3/Monk 3/Duelist 6 Improved Natural Attack(bite) Acrobatic charge
17th Humanoid 3/Ranger 3/Monk 3/Duelist 7 Elaborate Parry +7 dodge
18th Humanoid 3/Ranger 3/Monk 3/Duelist 8 Improved Reaction
19th Humanoid 3/Ranger 3/Monk 3/Duelist 9 Improved Natural Armor,Deflect Arrows +1 to AC
20th Humanoid 3/Ranger 3/Monk 3/Duelist 10 Precise strike +2d6


Other Components[edit]

Highlights[edit]

Excelent Reflex saves
This character has pretty good reflex saves, even though his will saves are pretty low.

AC bonus
Lizardfolk's natural armor plus Monk's armor and Duelist's Canny defense turns this guy into a pretty hard skin warrior.

Extraordinary abilities
Most of his abilities work even in places were arcane or divine magic spells have troubles.

Fancy ways to attack
Can attack with monk weapons, martial weapons, natural weapons and unarmed attacks.

Munchkin-Size Me[edit]

Monk’s Belt, any item that provides bonus to wisdom, intelligency or dexterety can raise the defenses of this build.

Side Notes[edit]

Limitations[edit]

Trouble is that he needs to get near his victim to make some damage,and even though he has a pretty high AC is better to be friendly with the party's healer because of the low will saves. Also more than a damage dealer this character is a living shield.

DM Counters[edit]

Difficult terrain, creatures with high AC or spellcasting.



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