Fallen God (5e Race)
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Fallen God
Twice Apollo was cast down from Olympus. Twice Apollo became mortal. But it wasn't just Apollo that had his godhood removed. There were many others. They all lead different lives, but they all have the same goal: to reclaim their godhood.
Physical Description
The Fallen God Apollo |
Fallen gods look exactly like an ordinary human. They're just a little bit more powerful and attractive than the average one.
History
The two most famous examples of fallen gods are Poseidon and Apollo. They were temporarily forced to serve Laomedon, the mortal King of Troy, without their divinity or godly powers, which Zeus temporarily stripped away. Laomedon ordered Poseidon to build huge new walls around the city of Troy with his bare hands. The former god of the seas was outraged at the prospect, but Laomedon promised to greatly reward Poseidon after his work is finished. Even without his powers and divinity, Poseidon's strength still far surpassed that of any mortal, and he could easily carry six massive stone blocks simultaneously while building the mighty walls. The famous Walls of Troy came to be extremely durable, and would later keep the Greek forces at bay for 10 long years in the Trojan War. A number of years later, after finally accomplishing his mission, Poseidon finally returned to the king, and demanded the reward. However, Laomedon claimed that setting him free is the best reward that Poseidon could hope for. An infuriated Poseidon returned to Olympus, where Zeus finally restored his brother's powers and divinity. However, due to Poseidon's riot, Zeus would gain a strong and lasting distrust for Poseidon. (Disclaimer: This is not mine, this is an actual Greek myth)
Society
Fallen gods tend to spend all of their time with people that they deem worthy. They're usually used to living the high life with other gods, not having to worry about the lives of mortals or simple things such as death and illness. They stay with this group of people until they've completed whatever task has been set out for them, which would then enable them to become gods again.
Fallen God Traits
Once a deity, you now walk among mortals. Only a shred of your divine power remains.
Ability Score Increase. Your Constitution score increases by 1.
Age. You may have lived for centuries prior to falling from godhood, but after you became a mortal you will likely not live beyond 100.
Alignment. Fallen gods are usually chaotic in nature, but they can be of any alignment.
Size. Fallen gods take on the form of humans. Humans vary widely in height and build, from barely 5 feet to well over 6 feet tall. Your size is Medium.
Speed. Your base walking speed is 30 feet.
Thaumaturgy. You can still conjure a small portion of your former glory. You know the thaumaturgy cantrip.
Languages. You can read, write, and speak both Common and Celestial.
Subrace. Choose one of the subraces below.
Subraces
The subraces determine which god you are most similar to in terms of traits.
Aphrodite
Ability Score Increase. Your Charisma score increases by 2.
Goddess of Love and Beauty. You are proficient in your choice of either the Insight or Persuasion skill.
Irresistable Allure. You know the friends cantrip. You can cast the spell charm person once, and regain the capability to do so after you finish a long rest. Starting at 3rd level, you can cast the spell enthrall once, and regain the ability to do so after you finish a long rest. Starting at 5th level, you can cast the spell hypnotic pattern once, and regain the ability to do so after you finish a long rest.
Smitten. When you attack a creature that is blinded, charmed by you, or frightened of you, you have a +1 bonus on the attack roll.
Apollo
Ability Score Increase. Your Dexterity score increases by 2.
God of Music. You have resistance to thunder damage, and advantage on saving throws against being deafened.
Divine Archery. You are proficient with shortbows. If you would otherwise gain proficiency with these weapons again, you instead gain a +1 bonus on damage rolls with shortbows.
Natural Musician. You are proficient with one musical instrument of your choice.
Sun, Life, and Truth. Starting at 3rd level, you pick a spell from lesser restoration, sun strike, or zone of truth and can cast it once. You regain the ability to cast this spell with this feature after you finish a long rest.
Ares
Ability Score Increase. Your Strength score increases by 2.
God of War. You are proficient with battleaxes, longswords, and warhammers.
Toughness. Your hit point maximum increases by 1, and it increases by 1 every time you gain a level.
Chariot Warrior. You are proficient in the Athletics skill and in land vehicles.
Overwhelming. You can use your bonus action to move up to your speed to a hostile creature you can see, make a Charisma (Intimidation) check that would normally require an action, or shove a creature you have hit with an attack this turn. Once you use this feature, you must finish a short or long rest before you can use it again.
Artemis
Ability Score Increase. Your Dexterity score increases by 2.
Goddess of the Moon. You know the light cantrip, and can see in dim light as if it were bright light.
Divine Archery. You are proficient with shortbows. If you would otherwise gain proficiency with these weapons again, you instead gain a +1 bonus on damage rolls with shortbows
Huntress. You are proficient in your choice of either the Animal Handling skill or the Survival skill. You are also proficient with the spear, trident, and net.
Moon, Life, and the Wild. Starting at 3rd level, you pick a spell from animal conduit, lesser restoration, or moonbeam and can cast it once. You regain the ability to cast this spell with this feature after you finish a long rest.
Athena
Ability Score Increase. Your Wisdom score increases by 2.
Goddess of Wisdom. You have a +1 bonus to all Wisdom checks and saving throws.
Tactician's Eye. When you use your action to help another creature and grant it advantage on its attack roll, the creature gains an additional +1 bonus on that attack roll.
Handicraft. You are proficient in any three artisan's tools of your choice, and you know the mending cantrip.
Demeter
Ability Score Increase. Your Constitution and Intelligence scores both increase by 1.
Goddess of Harvest. You add your proficiency bonus to any ability check related to farming, crops, or meteorology. If you would normally add your proficiency bonus to the check anyway, this feature instead grants you an additional +2 bonus to the check.
Herbalist. You are proficient with the herbalism kit and the sickle.
Circle of Life. You can cast the spell purify food and drink once, and regain the capability to do so after you finish a long rest. Starting at 3rd level, you can cast the spell gentle repose once, and regain the ability to do so after you finish a long rest. Starting at 5th level, you can cast the spell create food and water once, and regain the ability to do so after you finish a long rest.
Dionysus
Ability Score Increase. Your Constitution and Charisma scores both increase by 1.
God of Entertainment. You are proficient in the Performance skill.
Chaotic Freedom. You have advantage on saving throws against being charmed.
Thyrsus. You are proficient with clubs and quarterstaffs. If you wield a wand or druidic focus as an improvised weapon, you can add your proficiency bonus to attack rolls with it.
Hedonistic Pleasure. You have advantage on Charisma (Persuasion) checks to convince a creature to succumb to hunger, thirst, lust, addiction, or other animalistic pleasures it would have an instinct to sate.
Hades
Ability Score Increase. Your Strength and Intelligence scores both increase by 1.
God of the Underworld. You have resistance to necrotic damage.
Fear Incarnate. You are proficient in the Intimidation skill.
Hand of the Underworld. You can cast the spell command once, and regain the capability to do so after you finish a long rest. Starting at 3rd level, you can cast the spell invisibility once, and regain the ability to do so after you finish a long rest. Starting at 5th level, you can cast the spell animate dead once, and regain the ability to do so after you finish a long rest.
Hecate
Ability Score Increase. Your Intelligence score increases by 2.
Goddess of Witchcraft. You are proficient in the Arcana skill.
Necromancy. You know one cantrip of your choice from chill touch, mage hand, and poison spray. Intelligence is your casting ability for this spell.
Three-Formed. Starting at 3rd level, you can cast alter self once, and regain the ability to do so when you finish a long rest. Starting at 5th level, you can use this feature to cast alter self twice before you need to rest.
Crossroads of Magic. The first time you make a saving throw against a spell or magic effect, you must do so with advantage, but cannot do so again with this feature until you finish a short rest or long rest.
Hephaestus
Ability Score Increase. Your Strength and Wisdom scores both increase by 1.
God of Fire. You have resistance to fire damage.
Smith and Mason. You are proficient with both smith's tools and mason's tools. You gain an extra +2 bonus on ability checks using either of these tools.
Metallurgy Magic. You can cast searing smite once, and regain the ability to do so when you finish a long rest. Starting at 3rd level, you can cast the spell magic weapon once, and regain the ability to do so after you finish a long rest. Starting at 5th level, you can cast the spell repairs once, and regain the ability to do so after you finish a long rest.
Hermes
Ability Score Increase. Your Dexterity and Constitution scores both increase by 1.
Message. You know the message cantrip.
God of Traders and Thieves. You are proficient in one skill of your choice from Acrobatics, Deception, Persuasion, and Sleight of Hand.
Fleet of Foot. Your base walking speed increases by 10 feet.
Extra Language. You can read, write, and speak any one language of your choice.
Hera
Ability Score Increase. Your Charisma scores increases by 2.
Allmother. You have a +2 bonus on any Wisdom (Insight), Charisma (Intimidation), and Charisma (Persuasion) checks towards any creature that is openly friendly or respectful towards you.
Unforgiving. If you succeed on a saving throw imposed by the action of another creature, you have advantage on the next saving throw imposed on you by that creature.
Discerning. You are proficient in the Insight skill.
Hestia
Ability Score Increase. Your Wisdom score increases by 2.
Goddess of the Hearth. You have resistance to cold damage.
Architecture. You add your proficiency bonus to any ability check made to recall knowledge about architectural engineering, to include the construction of aqueducts, buildings, bridges, or their composite parts.
Hearth and Home. You can cast sanctuary once, and regain the ability to do so when you finish a long rest. Starting at 3rd level, you can cast the spell continual flame once, and regain the ability to do so after you finish a long rest. Starting at 5th level, you can cast the spell tiny hut once, and regain the ability to do so after you finish a long rest.
Poseidon
Ability Score Increase. Your Strength score increases by 2.
God of the Sea. You have a swim speed of 40 feet. You can hold your breath for a number of minutes equal to 1 + your Constitution score instead of 1 + your Constitution modifier.
Divine Trident. You are proficient with tridents and nets. If you would later gain proficiency with tridents a second time, you instead gain a +1 bonus to damage rolls with these weapons.
Storm and Quake. You can cast create or destroy water once using this feature, and regain the ability to cast it when you finish a long rest. Starting at 3rd level, you can cast the spell gust of wind once, and regain the ability to do so after you finish a long rest. Starting at 5th level, you can cast the spell erupting earth once, and regain the ability to do so after you finish a long rest.
Zeus
Ability Score Increase. Your Strength and Charisma scores both increase by 1.
God of the Storm. You have resistance to lightning damage.
Allfather. You have a +2 bonus on any Wisdom (Insight), Charisma (Intimidation), and Charisma (Persuasion) checks towards any creature that is openly friendly or respectful towards you.
Hand of Heaven. You can cast the spell command once, and regain the capability to do so after you finish a long rest. Starting at 3rd level, you can cast the spell levitate once, and regain the ability to do so after you finish a long rest. Starting at 5th level, you can cast the spell lightning bolt once, and regain the ability to do so after you finish a long rest.
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