Executioner Smough (5e Creature)
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Executioner Smough[edit]
Large humanoid, neutral evil Armor Class 16 (executioner's breastplate)
Saving Throws Str +9, Con +8 Legendary Resistance (1/Day). If Smough fails a saving throw, he can choose to succeed instead. Magic Hammer. Smough's attacks are magical. ACTIONSMultiattack. Smough makes two hammer attacks. Hammer. Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 21 (3d10 + 5) bludgeoning damage. Knockdown. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 21 (3d10 + 5) bludgeoning damage. The target creature must succeed on a DC 18 Strength saving throw or be knocked prone.
LEGENDARY ACTIONSSmough can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. Smough regains spent legendary actions at the start of his turn. Execution. If Smough is hit by a melee attack, he can make a knockdown action against the attacker. |
The royal executioner of Anor Londo, Smough is a cruel individual who enjoys grinding the bones of his victims and using it as a seasoning for his meals. Although he has the strength and skills to compete with the four knights of Gwyn, he was rejected for his sadistic and cannibalistic tendencies. Now paired up with Dragonslayer Ornstein to defend Anor Londo, he uses his big hammer with deadly precision. |
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