Everance (5e Equipment)
From D&D Wiki
Armor (plate), artifact (requires attunement by a cleric or paladin)
A lone cleric one walked along the river Styx, carrying nothing but his armor and sword, to slay Asmodeus and bring peace to the multiverse. He failed, and was slain, but in his final moments, channeled the true power of his god, power that remained in his silver armor, Everance, and his silver longsword, the Brilliant Fang. Everance appears as a set of somewhat thin silver plate mail with black lines running across the edges, a silky black cape, & no helmet. The armor is seemingly incapable of getting dirty.
- 3 minor beneficial properties
- 2 major beneficial properties
- 2 minor detrimental properties
- 1 major detrimental property
Divine Armor. Everance is a set of plate armor with a +3 bonus to AC, and all critical hits against you are turned into normal hits. Additionally, Everance does not impose disadvantage on Stealth checks.
Celestial Vitality. You gain immunity to poison damage and the poisoned condition, and you are immune to all diseases and curses.
Divine Grace. Your walking speed increases by 20 feet. In addition, you gain a flying speed equal to your walking speed.
Symbiosis. As a bonus action, you can cause Everance to shrink and shift form to become a plain silver ring on your hand. This ring cannot be removed by anyone except you. Alternatively, you can cause Everance to change into any form of clothing you desire. You retain all of Everance’s features and abilities, regardless of what form it is in.
Destroying the Everance. Everance can only be destroyed by the patron deity of the one it is attuned to.