Eternally-Rasping One (5e Creature)

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Eternally-Rasping One[edit]

Large monstrosity, lawful evil


Armor Class 8
Hit Points 187 (15d10 + 105)
Speed 20 ft.


STR DEX CON INT WIS CHA
23 (+6) 7 (-2) 25 (+7) 7 (-2) 9 (-1) 6 (-2)

Proficiency Bonus +4
Damage Resistances piercing and slashing from non-magical weapons
Damage Immunities bludgeoning
Condition Immunities prone
Senses darkvision 60 ft., passive Perception 9
Languages Common
Challenge 11 (7,200 XP)


Amorphous. The eternally-rasping one can fit through a space as narrow as 2 ½ feet wide without squeezing.

Battering Blows. The eternally-rasping one's attacks bruise flesh and crack bone. Whenever the eternally-rasping one deals 15 or more bludgeoning damage to a creature with an attack, roll a d8. On 1-4, the target's speed is reduced by 5 feet. On a 5 or 6, the target's hit point maximum is reduced by 1d10, to a minimum of 1. On a 7 or 8, the target's Strength score is reduced by 1d4, to a minimum of 1. Finishing a long rest or the greater restoration spell can undo these effects.

Deathly Rattle. A creature that starts its turn within 60 feet of the eternally-rasping one and can hear it must succeed on a DC 19 Wisdom saving throw or be frightened of it for 1 minute. Constructs, undead, and other Mangled are immune to this effect. A frightened creature can repeat this saving throw at the end of each of their turns, ending the condition upon a success. A creature within 15 feet of the eternally-rasping one has disadvantage on the saving throw, but upon succeeding the saving throw becomes immune to this feature's effects for 24 hours. If a creature fails this saving throw by 5 or more once, it becomes afflicted with a short-term madness and the duration of the frightened condition extends to the duration of the madness.

Suffocating Fear. A creature frightened of the eternally-rasping one that ends its turn while within 15 feet of it begins suffocating. The creature stops suffocating once the frightened condition ends, once it starts its turn no longer within 15 feet of it, or once the eternally-rasping one is killed.

ACTIONS

Slam. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 24 (4d8 + 6) bludgeoning damage, and the creature must succeed on a DC 18 Strength saving throw or be knocked prone. The eternally-rasping one can then use Crushing Envelope on the creature.

Hacking Projectile. Ranged Weapon Attack: +10 to hit, range 30/90 ft., one target. The eternally-rasping one ejects a compacted ball of teeth, gravel, and bloody gristle that splashes against a target. On a hit, the target takes 13 (2d6 + 6) bludgeoning damage and, if Large or smaller, must succeed on a DC 18 Strength saving throw or be knocked prone.

Crushing Envelope. The eternally-rasping one moves into the space of a prone creature of Large size or smaller. While the eternally-rasping one is in the creature's space, the creature is blinded and restrained, and has total cover from attacks and effects. At the start of each of the eternally-rasping one's turns, any creatures enveloped by it take 35 (10d6) bludgeoning damage and the eternally-rasping one gains temporary hit points equal to the total damage dealt. An enveloped creature can use its action to attempt a DC 18 Strength saving throw, escaping to the nearest unoccupied space on a success.

REACTIONS

Erupting Surge. When the eternally-rasping one takes bludgeoning damage, it can move up to 30 feet towards the source of the attack and make one attack of its own, adding two additional dice of damage to the attack if it hits.

A swollen, bruised and battered mass of purple and black flesh. Bulging eyes and snapped bones protrude from its surface, and its wretched breathing is accompanied by the occasional spitting of teeth and gravel. Twisted strips of iron, leather and rope sink deep crevices into the discolored flesh, resembling the remains of restraints and cages. This Mangled is formed from the spiritual energy of a living being that died from being beaten to death, stoned, crushed or asphyxiated.

The Mangled. When a creature dies, its soul passes through the Shadowfell before entering the Astral Plane. Living beings that have died a particularly prolonged, violent, or cruel death that don't remain in the Ethereal plane as ghosts or on the Material Plane as revenants often end up discarding the excess psychic energy of their suffering in the Shadowfell. This excess energy manifests as harrowing creatures known as the Mangled, living embodiments of the suffering that created them. Similar to the Sorrowsworn, the Mangled exist solely to share the suffering that they embody with other creatures.

Seekers of Breath. These loathsome entities lurch and undulate throughout the Shadowfell, searching for signs of other living creatures. Those who have encountered an eternally-rasping one and survived always speak of the sound it makes, that awful agonized rasping and wheezing—sounds you would only hear from a creature at the verge of death struggling for every last breath, but stretched into a maddening perpetuity. This noise is such an overpoweringly visceral reminder of a creatures' mortality, it causes those in close proximity to an eternally-rasping one to begin choking and suffocating as fear itself paralyzes their ability to breathe. The only time this noise ever ceases is when the eternally-rasping one engulfs a creature, its wretched breathing replaced by the snapping and cracking of bones and a disgusting, almost satisfied sigh as the rasping one crushes the air out of its victim; a temporary relief to its suffering.

Born of Crushing and Choking. One of the things all Mangled have in common: they cannot be harmed by what created them. When struck with blunt force, the flesh comprising the eternally-rasping one appears to unfold and explode outward towards the source of the blow in surprising motion. More than a few victims of an eternally-rasping one have been caught unaware by this reaction. Through no fault of its own, merely its existence as a Mangled, each victim of the eternally-rasping one is guaranteed to be as horrid and grisly a death as the eternally-rasping one suffered itself. Once it is done squeezing the last gasp of air from its victim, it resumes its rasping and moves on, leaving behind a thoroughly pulped corpse. More often than not, this corpse will eventually swell up into a mass of purple flesh and begin taking haggard breaths itself, becoming a new eternally-rasping one.

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