Espeon (5e Creature)
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Small elemental, any alignment
Armor Class 14
Damage Resistances bludgeoning, piercing, and slashing from non-magical attacks
Psychic Body. Whenever the espeon is subjected to psychic damage, it takes no damage, and instead, one creature of the espeon's choice within 10 feet of the espeon takes that damage instead.
Innate Spellcasting. The espeon's innate spellcasting ability is Wisdom (spell save DC 15). It can innately cast the following spells, requiring no material components:
Psyshock. Ranged Spell Attack: +8 to hit, range 5 ft., one target. Hit: 38 (6d10 + 5) psychic damage.
Power Swap. In response to being hit by an attack that has advantage, the espeon can force the attacker to reroll the attack without advantage. The next attack the espeon makes has advantage.
Espeon appear to be elementals manifested out of pure psychic energy. They draw their power from the sun and are weakest at night, but can use the sun during the day to increase their power. They are one of the possible products of an evolved eevee.
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