Escarglow (5e Creature)
Escarglow[edit]
Medium fey (dream eater), chaotic neutral Armor Class 25 (20 without shell) (natural armor)
Proficiency Bonus +3 Shell. The escarglow has a dense shell for defense. When its shell is gone, the escarglow's AC is reduced by 5, it loses its damage immunities, and its speed is increased by 20 feet. ACTIONSGlow Roll. Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 13 (2d10 + 2) bludgeoning damage. Shell Toss. Ranged Weapon Attack: +5 to hit, range 60 ft., one target. Hit: 29 (5d10 + 2) bludgeoning damage. Hit or Miss: The escarglow loses its shell. Recover Shell (Recharge 6). The escarglow creates a new shell if it does not have one. BONUS ACTIONSDefense Boost. The escarglow chooses one ally creature within 60 feet of it and grants it a +1 bonus to its AC for 1 minute.
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