Erwin's Rapier of Trickery (5e Equipment)
From D&D Wiki
Weapon (rapier), legendary (major) (requires attunement) This rapier has a steel blade with a royal handle and a guard with red gemstones in it. You have a +3 bonus to attack and damage rolls made using this magic rapier. Illusory Duelist. As a bonus action, you create a perfect illusion of yourself that lasts for 1 minute. The illusion appears in an unoccupied space that you can see within 30 feet of you. As a bonus action on your turn, you can move the illusion up to 30 feet to a space you can see, but it must remain within 120 feet of you. For the duration, you can make attacks with the rapier as though you were in the illusion's space, but you must use your own senses. These attacks cause psychic damage, rather than the normal damage. Additionally, when both you and your illusion are within 5 feet of a creature that can see the illusion, you have advantage on attack rolls against that creature, given how distracting the illusion is to the target. You can use this property three times and can't do it again until the next dawn. |
|
Back to Main Page → 5e Homebrew → Equipment → Magic Weapons