Environments (Mundus Dipathis Mechabutzia Supplement)
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Environments[edit]
Lighting[edit]
With no celestial bodies in this plane of existence, lighting in Mechabutzia comes from unusual sources.
Phthuff[edit]
Phthuff is an important substance in Mechabutzia that provides bright light when excited with a small electrical charge.
A limited quantity of phthuff exists. It was brought in volume by the Harbringers during the "Phthuff Occurance", stored in tubes. Over time, the substance found its way into the hands of other races and devleoped into various technologies.
- Phthuff flange is a system of wonderful pipes that spout light and echo throughout the most populated areas of Mechabutzia.
- A phthuff tube is a hand-held device that provides a never-ending flow of light.
- Uncharged phthuff also has biochemical properties, and can be injected or applied topically. See phthuff syringe.
For the purpose of interacting with game mechanics, bright light shed by phthuff is considered to be sunlight.
Wilderness Hazards[edit]
Maintenance Hatch[edit]
Many areas of Mechabutzia are sealed with maintenance hatches dating back to the first era. A hatch can only be opened with a special mechabutzian wrench. The hatches are numbered to show the age they were built in relative to when Mechabutzia had major construction.
A typical hatch appears to be made of reinforced iron (AC 18) or steel (AC 19), has 200 hit points and a damage treshold of 10. There is usually some sort of locking mechanism, usually a large cylinder or oval shape that connects with some sort of padlock. Some of the hatches have been destroyed by time and wear and need to be repaired. These are marked with a red X on the outside.
d10 | Hatch | Description | |
---|---|---|---|
1 | Hatch .1357 | Located underground near the peristaltic purge. | |
2 | Mec Archives | Usually sealed with mechabutlers, rarely open for inspection. | |
3 | Basement Storage Locks | Doors for various locked storage spaces located below ground near the Courtyard Dome. Only a mechabutzian wrench can open these locks. | |
4 | Garden.886 | These buttons can control water. Without someone assigned to supervise them, the controls for certain fountains can become deactivated. Or worse, broken. | |
5 | Courtyard Sustainability Lab.830 | Was recently opened after reconstruction, still sealed off at this moment. | |
6 | Atrium Respiration Facility 752 | This is a combination oxygen tank/filter machine for inhabitants, both living and undead. The fish inside of it serve as filters. This room can also be used to feed either zombies or Slimekins through tubes in the machine. | |
7 | Library.545 | On shelf 61 are books bound in weathered leather. | |
8 | Stables.686 | Covered in peeling white paint, stands the hulk of the last sentient sledhorse seen to the south before Mechabutzia was founded. If approached, the old steed growls ferociously and sets to work gnawing a chunk of the forest around it. When the meat is gone, it simply rises to nibble another tree. | |
9 | Lockdowns.967 | High ranking member of the Golden Order is trapped inside this hatch during a lockdown. | |
10 | Upper Controls.690 | Constructed in 1926, this third level controls the lift mechanism and other mechanisms of the reservoir roof. |
Scavenging[edit]
d100 | Items Found | |
---|---|---|
1 | 1d4 valve shafts | |
2 | 1d4-1 galvanic coils | |
3 | 1d4 shattered crank shafts | |
4 | Phthuff tube | |
5 | 1d4 copper coins | |
6 | 1d4-1 pieces of nambikar | |
7 | 1d4-1 cracked spark plugs | |
8 | 1d4 used mantis pincers | |
9 | 1d4 damaged gears | |
10 | 1d4 used electrical circuits | |
11 | A bottle of Grolly Water | |
12 | A box of nails | |
13 | A piece of a door | |
14 | A bucket of goo | |
15 | A set of keys | |
16 | A set of weights | |
17 | Piece of sheet anchorsteel | |
18 | 1d4 pistonium barrels | |
19 | Chunk of powder | |
20 | 1d4 strands of vehelicium | |
21 | Pistonium barrel | |
22 | Pistonium shavings | |
23 | Piece of oilioun bone | |
24 | Three pieces of limeed shell | |
25 | Stabilized blister | |
26 | Gumganglon Sand wheel | |
27 | 1d4 zircons of glass | |
28 | Control panel | |
29 | Copper brain pulverizer | |
30 | Hookah pipe | |
31 | 1d4 gears of lightning | |
32 | Thumbsucker brush | |
33 | 1d4 pieces of deviltools | |
34 | Pangrax ribbon | |
35 | Spider fungus | |
36 | Jar of pig tail grease | |
37 | jar of smelling salts | |
38 | 1d4 Dead ender tubings | |
39 | Fan belt | |
40 | Ashcuda shell | |
41 | Sack holding 1d6 purple orbs | |
42 | Placard saying "try not to get thrown out" | |
43 | Wire meshing | |
44 | Rust-coated rock | |
45 | 1d4 shiny filaments | |
46 | One tenth of a box of needlessly helpful tools | |
47 | Half a repair tag | |
48 | Handle of a cart | |
49 | Jar of goop | |
50 | Scrap of spongy insides | |
51 | Stone which reads: Jobe dorian? | |
52 | A lizard petting ball | |
53 | Half a wheel axel | |
54 | Teeth ace of spades | |
55 | Shell casings | |
56 | Large pocket flask of water | |
57 | Rope lasso | |
58 | Can of fruit milk | |
59 | 1d4 torn pages from a Plotelockt manual | |
60 | A vial of Grolly Water residue | |
61 | A piece of Apotheosis Crystal | |
62 | 2d6 broken pieces of a Dantellate Substrate | |
63 | An empty bottle of nambikar | |
64 | A deactivated Gummabust flame | |
65 | A shard from the Dark Sea region | |
66 | A spent Electro-Siphon | |
67 | 1d4 pieces of a Light of the Wall device | |
68 | A map of a Mechabutzia maintenance tunnel | |
69 | A Plotelockt merchant's discarded offer | |
70 | A broken piston from the Great Halls | |
71 | A small vial of acidic residue from a chemical vat | |
72 | 1d6 broken glowing orbs | |
73 | A piece of a liquid-powered computing mechanism | |
74 | A worn-out key to an elevator shaft | |
75 | 2d4 spent power generators from the war | |
76 | A used hydro-pneumatic device | |
77 | A piece of duct work from the Other Plane | |
78 | A failed piece of a Mantis Pincer device | |
79 | 1d4 broken pieces of a Phthuff tube | |
80 | 2d4 pieces of a shattered crank shaft | |
81 | A spent galvanic coil | |
82 | 1d4 worn-out valve shafts | |
83 | A broken piece of a door from a lockdown hatch | |
84 | A piece of a sentient sledhorse's harness | |
85 | A leftover piece of a forest gnawed by a sledhorse | |
86 | 1d4 pieces of a weathered leather book from Library.545 | |
87 | An empty tube used to feed zombies or Slimekins | |
88 | A piece of a broken wheel from Upper Controls.690 | |
89 | 1d4 pieces of a damaged gear | |
90 | 2d6 spent electrical circuits | |
91 | A piece of shattered glass from a glow globe | |
92 | A worn-out weight from a set of weights | |
93 | A piece of rust-coated anchorsteel | |
94 | A piece of a broken fan belt | |
95 | 1d6 shards from an Ashcuda shell | |
96 | A remnant of a purple orb | |
97 | 1d4 pieces of wire meshing from a repair job | |
98 | A piece of a rust-coated rock | |
99 | 2d4 shiny filaments from a destroyed device | |
100 | A leftover tool from a needlessly helpful tool set |
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