Environments (Mundus Dipathis Mechabutzia Supplement)

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Environments[edit]

Lighting[edit]

With no celestial bodies in this plane of existence, lighting in Mechabutzia comes from unusual sources.

Phthuff[edit]

Phthuff is an important substance in Mechabutzia that provides bright light when excited with a small electrical charge.

A limited quantity of phthuff exists. It was brought in volume by the Harbringers during the "Phthuff Occurance", stored in tubes. Over time, the substance found its way into the hands of other races and devleoped into various technologies.

  • Phthuff flange is a system of wonderful pipes that spout light and echo throughout the most populated areas of Mechabutzia.
  • A phthuff tube is a hand-held device that provides a never-ending flow of light.
  • Uncharged phthuff also has biochemical properties, and can be injected or applied topically. See phthuff syringe.

For the purpose of interacting with game mechanics, bright light shed by phthuff is considered to be sunlight.

Wilderness Hazards[edit]

Maintenance Hatch[edit]

Many areas of Mechabutzia are sealed with maintenance hatches dating back to the first era. A hatch can only be opened with a special mechabutzian wrench. The hatches are numbered to show the age they were built in relative to when Mechabutzia had major construction.

A typical hatch appears to be made of reinforced iron (AC 18) or steel (AC 19), has 200 hit points and a damage treshold of 10. There is usually some sort of locking mechanism, usually a large cylinder or oval shape that connects with some sort of padlock. Some of the hatches have been destroyed by time and wear and need to be repaired. These are marked with a red X on the outside.

Example Maintenance
d10 Hatch Description
1 Hatch .1357 Located underground near the peristaltic purge.
2 Mec Archives Usually sealed with mechabutlers, rarely open for inspection.
3 Basement Storage Locks Doors for various locked storage spaces located below ground near the Courtyard Dome. Only a mechabutzian wrench can open these locks.
4 Garden.886 These buttons can control water. Without someone assigned to supervise them, the controls for certain fountains can become deactivated. Or worse, broken.
5 Courtyard Sustainability Lab.830 Was recently opened after reconstruction, still sealed off at this moment.
6 Atrium Respiration Facility 752 This is a combination oxygen tank/filter machine for inhabitants, both living and undead. The fish inside of it serve as filters. This room can also be used to feed either zombies or Slimekins through tubes in the machine.
7 Library.545 On shelf 61 are books bound in weathered leather.
8 Stables.686 Covered in peeling white paint, stands the hulk of the last sentient sledhorse seen to the south before Mechabutzia was founded. If approached, the old steed growls ferociously and sets to work gnawing a chunk of the forest around it. When the meat is gone, it simply rises to nibble another tree.
9 Lockdowns.967 High ranking member of the Golden Order is trapped inside this hatch during a lockdown.
10 Upper Controls.690 Constructed in 1926, this third level controls the lift mechanism and other mechanisms of the reservoir roof.

Scavenging[edit]

Scavenging Table
d100 Items Found
1 1d4 valve shafts
2 1d4-1 galvanic coils
3 1d4 shattered crank shafts
4 Phthuff tube
5 1d4 copper coins
6 1d4-1 pieces of nambikar
7 1d4-1 cracked spark plugs
8 1d4 used mantis pincers
9 1d4 damaged gears
10 1d4 used electrical circuits
11 A bottle of Grolly Water
12 A box of nails
13 A piece of a door
14 A bucket of goo
15 A set of keys
16 A set of weights
17 Piece of sheet anchorsteel
18 1d4 pistonium barrels
19 Chunk of powder
20 1d4 strands of vehelicium
21 Pistonium barrel
22 Pistonium shavings
23 Piece of oilioun bone
24 Three pieces of limeed shell
25 Stabilized blister
26 Gumganglon Sand wheel
27 1d4 zircons of glass
28 Control panel
29 Copper brain pulverizer
30 Hookah pipe
31 1d4 gears of lightning
32 Thumbsucker brush
33 1d4 pieces of deviltools
34 Pangrax ribbon
35 Spider fungus
36 Jar of pig tail grease
37 jar of smelling salts
38 1d4 Dead ender tubings
39 Fan belt
40 Ashcuda shell
41 Sack holding 1d6 purple orbs
42 Placard saying "try not to get thrown out"
43 Wire meshing
44 Rust-coated rock
45 1d4 shiny filaments
46 One tenth of a box of needlessly helpful tools
47 Half a repair tag
48 Handle of a cart
49 Jar of goop
50 Scrap of spongy insides
51 Stone which reads: Jobe dorian?
52 A lizard petting ball
53 Half a wheel axel
54 Teeth ace of spades
55 Shell casings
56 Large pocket flask of water
57 Rope lasso
58 Can of fruit milk
59 1d4 torn pages from a Plotelockt manual
60 A vial of Grolly Water residue
61 A piece of Apotheosis Crystal
62 2d6 broken pieces of a Dantellate Substrate
63 An empty bottle of nambikar
64 A deactivated Gummabust flame
65 A shard from the Dark Sea region
66 A spent Electro-Siphon
67 1d4 pieces of a Light of the Wall device
68 A map of a Mechabutzia maintenance tunnel
69 A Plotelockt merchant's discarded offer
70 A broken piston from the Great Halls
71 A small vial of acidic residue from a chemical vat
72 1d6 broken glowing orbs
73 A piece of a liquid-powered computing mechanism
74 A worn-out key to an elevator shaft
75 2d4 spent power generators from the war
76 A used hydro-pneumatic device
77 A piece of duct work from the Other Plane
78 A failed piece of a Mantis Pincer device
79 1d4 broken pieces of a Phthuff tube
80 2d4 pieces of a shattered crank shaft
81 A spent galvanic coil
82 1d4 worn-out valve shafts
83 A broken piece of a door from a lockdown hatch
84 A piece of a sentient sledhorse's harness
85 A leftover piece of a forest gnawed by a sledhorse
86 1d4 pieces of a weathered leather book from Library.545
87 An empty tube used to feed zombies or Slimekins
88 A piece of a broken wheel from Upper Controls.690
89 1d4 pieces of a damaged gear
90 2d6 spent electrical circuits
91 A piece of shattered glass from a glow globe
92 A worn-out weight from a set of weights
93 A piece of rust-coated anchorsteel
94 A piece of a broken fan belt
95 1d6 shards from an Ashcuda shell
96 A remnant of a purple orb
97 1d4 pieces of wire meshing from a repair job
98 A piece of a rust-coated rock
99 2d4 shiny filaments from a destroyed device
100 A leftover tool from a needlessly helpful tool set

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