Entomologist (5e Background)
Entomologist[edit]
From Identity V |
You are a professional bug researcher, spending hours everyday discovering, protecting, hunting, and researching insects. Are you a field researcher, are you trying to solve a locust epidemic? Do you simply love being around invertebrates? What kind of invertebrates do you study? Myriapods? Worms? Ants? Arachnids? Are you trying to find an antivenom for a deadly spider? Maybe you see a future where you can make lots of money selling pesticide. Maybe a specific insect trusts you through months of training. Possibly a tarantula, mantis, or centipede will never attack you, even though it is normally very aggressive. This may seem like a niche profession, but there is so much you can do with it.
Skill Proficiencies: Survival, Nature, or Animal Handling
Tool Proficiencies: Bug-Catching Net, Microscope
Equipment: Bug net, microscope, traveler's clothes, bee suit, insect encyclopedia
Specialization[edit]
Entomology is a broad term. Which type of invert do you study?
d6 | Specialization |
---|---|
1 | Myriologist |
2 | Entomologist (Insects only) |
3 | Arachnologist |
4 | Gastrology or Conchology |
5 | Wormologist |
6 | Isopologist |
Feature: Slow, but possible training[edit]
As an entomologist, you can employ the capture, use, and companionship of an insect. You can spend your downtime to train an insect of no more than CR 1/2 to perform special tricks, like basic commands through scents or sounds. Each trick takes 10 days of downtime to learn. You can only have 1 insect that can learn an attack.
- Return: The insect will return to you regardless of other distractions if you offer it food.
- Scout: The insect (Flying) will fly to a spot you point at and stay there until called.
- Crawl: The insect (Crawling) will crawl to a location that you chose.
- Attack: As a bonus action, the insect (Biting, stinging, etc) will attempt to attack a creature either within 5 feet of itself or that is occupying the same space. For stings: enemy makes a constitution saving throw DC 9. On a successful save, nothing happens. On a failed save, wasps and bees do 1 poison damage (keep in mind a bee will die) large wasps and hornets do 2 poison damage, giant centipedes or bullet ants do 3 poison damage. Giant centipede: if this successfully damages an enemy, they must make a constitution save of 9 or higher. The poison knocks them out for 1 minute on a failed save, and nothing happens on a successful one.
Alternate Feature: Knowledge of Insects[edit]
You generally can tell a lot about an invert just by looking at it; you have advantage on Intelligence checks to recall and gather information on myriapods, insects, arachnids, worms, slugs, snails, etc.
Suggested Characteristics[edit]
When other people scream at a spider in their pack, you might pick it up, identify it, and take notes. In the middle of an intense moment, spotting a rare insect might pull your attention away from whatever was important.
d6 | Personality Trait |
---|---|
1 | You don't care about animals and only became an entomologist so you cold get away from civilization and still make money. |
2 | You struggle to make friends, as most people think you are weird for picking your profession. |
3 | You have a lot of grit and never stop working until you achieve your goals. |
4 | You are extremely brave and have little care for your own life. |
5 | You have an immense fear of spiders, but your family pressured you to pursue your career to get over the fear. So far, no luck. |
6 | You are super forgiving. Even when people bully you non-stop, you forgive them as soon as they apologize. |
d6 | Ideal |
---|---|
1 | Humane. Cruelty is wrong and you feel you should protect the suffering (<-Good->) |
2 | Peace. Violence solves nothing. (<-Good->) |
3 | Order. Chaos causes countless problems. (<-Lawful->) |
4 | Working with Nature. Nature and people can work together to achieve greatness. (<-Neutral->) |
5 | Greed. You always act for your own good, never doing service etc. (<-Evil->) |
6 | Freedom. Everyone should be free to do whatever they want. (<-Chaotic->) |
d6 | Bond |
---|---|
1 | You love a specific invert that goes with you wherever you go. |
2 | Your best friend is also your mentor or master when you were an apprentice. |
3 | You get homesick when you are away from the wilderness. |
4 | You miss your peers from zoology class who moved on with their lives. |
5 | Your pet tarantula was killed by your rival: besting them or getting revenge is your #1 priority. |
6 | You would sacrifice your life to protect an insect species that has been hunted nearly to extinction for its medicinal uses. |
d6 | Flaw |
---|---|
1 | You went into zoology because you are terrible at interacting with people, and talk to bugs instead. |
2 | You are always out in the wild, so you never have time to take a shower or bath. |
3 | The only people you knew well was a teacher and your parents, so you don't have practice in society. |
4 | You are always grumpy because you find your profession terribly boring. |
5 | You are super lazy because you find your job ridiculously easy. |
6 | You have a terrible sense of humor, even though you try to make jokes. |
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