Empowering Drink (5e Equipment)

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Potion, Rare (no Attunement required)

You have to be a barbarian to drink it. If you aren't, one of the following occurs (DM's choice or roll 1d4):
on a 1) You turn into a sheep for 1 hour
on a 2) Your Strength drops with 7 points (never below 1) for 1d6 days
on a 3) You take 1d8 bludgeoning, 1d8 piercing, 1d8 slashing and 1d10 force damage.
on a 4) Make a DC 20 CON Saving Throw:
If you fail, your Hit Point Maximum drop with 7 and
If you succeed, nothing happens.

If a barbarian drinks it, he/she gains the following benefits for the next 30 minutes:
1) STR + 7 (max 30)
2) CON + 5 (max 30)
3) 1d20 temporary Hit Points, and
4) 5 ft. of movement.

You can benefit from only one Empowering Drink at a time. Drinking a second one while under influence of one gives you one of the four False Attuned effects (Sheep/STR -7/3d8+1d10 damage/DC 20 CON Save).
After the effects disappear, you gain 2 levels of exhaustion.

Cohen (talk) 04:04, 21 October 2017 (MDT)


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