Emerald Blues (5e Creature)
Emerald Blues[edit]
Small fiend (heartless), chaotic evil Armor Class 12
Proficiency Bonus +2 Thunder Affinity. When the emerald blues casts a spell that deals thunder damage, it deals an additional 7 (2d6) thunder damage. ACTIONSSpellcasting. The emerald blues is a 5th-level spellcaster. Its spellcasting ability is Charisma (spell save DC 14, +6 to hit with spell attacks). The emerald blues has the following spells prepared: Cantrips (at will): gust, mage hand, thunderclap Thunder Blast. Ranged Spell Attack: +8 to hit, range 100 ft., one target. Hit: 13 (3d8) thunder damage. Tornado (Recharge 6). The emerald blues magically creates a large twister that draws in foes. Each hostile creature within 30 feet of the emerald blues must make a DC 14 Strength saving throw. On a failed save, a creature takes 22 (5d8) thunder damage and is pulled 15 feet toward the emerald blues. On a successful save, a creature takes half as much damage and isn't pulled.
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