Elite Honor Guard Counselor (5e Creature)

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Elite Minor[edit]

Medium monstrosity, neutral

Armor Class 20 (Custom-made combat harness)
Hit Points 256 (27d8 + 135)
Speed 30 ft.

20 (+5) 20 (+5) 14 (+2) 11 (+0) 20 (+5) 20 (+5)

Saving Throws Cha +11
Skills Intimidation +11, Perception +11
Senses passive Perception 21
Languages Sangheili
Challenge 20 (25,000 XP)

Vehicle-Tier Energy Shield Elite honor guard councilors have 50 temporary hit points. If they do not receive damage for 3 rounds (18 seconds), they regain these temporary hit points. Temporary hit points gained in this manner can not exceed 10.


Mulitattack this creature makes 3 melee attacks when it takes the attack action.

Type-1 Energy Sword Melee Weapon Attack: +11 to hit, one target. Hit: 14 (3d6+5) fire damage.

An elite honor guard councilor.

The rank of honor guard councilor is the single highest rank of elites. They bear the helmet of a sangheili councilor, the orange flourishes of an honor guard, and the combat harness of an elite ultra. They act as both a well-respected councilor, chief sangheili war advisor, and head of the honor guard. Only one exists at a time, and, in times that a black sheep can not be found, are often called upon as arbiters.

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