Eliminator (5e Creature)
Eliminator[edit]
Large fiend (heartless), chaotic evil Armor Class 18 (plate)
Saving Throws Str +14, Con +14, Cha +14 Pack Tactics. The eliminator has advantage on an attack roll against a creature if at least one of the eliminator's allies is within 5 feet of the creature and the ally isn't incapacitated. ACTIONSMultiattack. The eliminator makes three attacks, only one of which can be with its Crippling Flame Shot. Bite. Melee Weapon Attack: +14 to hit, reach 5 ft., one target. Hit: 25 (4d8 + 7) piercing damage. Slam. Melee Weapon Attack: +14 to hit, reach 5 ft., one target. Hit: 21 (4d6 + 7) bludgeoning damage and the target must succeed on a DC 22 Strength saving throw or be knocked prone. Crippling Flame Shot. Ranged Spell Attack: +14 to hit, range 90 ft., one target. Hit: 28 (8d6) fire damage and the target must succeed on a DC 22 Wisdom saving throw or be affected by one of the following conditions for 1 minute (roll a d8): 1, blinded; 2, charmed; 3, deafened; 4, frightened; 5, paralyzed; 6, petrified; 7, poisoned; 8, stunned. An affected creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. REACTIONSParry. The eliminator adds 6 to its AC against one melee attack that would hit it. To do so, the eliminator must see the attacker and be wielding a melee weapon. |
|
Back to Main Page → 5e Homebrew → Creatures
Back to Main Page → 5e Homebrew → Campaign Settings → Kingdom Hearts