Elf (Berserk Supplement)
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Native to the flowery Interstitial plane of Elfhelm, elves are small beings descended from the four base elementals. Sylph elves are known to be bubbly, friendly, and fun-loving. Salamander elves are known to be erratic, committing to any individual decision as if their life depended on it. Undine elves are relaxed, unmotivated, easy-going, and are often berated to little effect by other elves for getting their wings wet. Baryte elves are the rarest of all, being reclusive and overly protective of themselves. Elves are among the only potentially friendly Interstitial races that are unable to produce offspring with humans, for obvious reasons, with the only other being brownies, who are fundamentally averse to adventuring as a whole.
Ability Score Increase. Your Charisma score increases by 1.
Age. Elves reach full maturity at age 10, and can live up to 60 years of age.
Alignment. In all forms, elves do not conform to the will of man or monarch. They are almost always some form of chaotic alignment.
Size. Elves can fit snuggly within a human hand. Your size is Tiny.
Speed. Your base walking speed is 10 feet.
Fairy Flight. You have a flying speed of 30 feet. You cannot fly while wearing medium or heavy armor. If you are submerged in liquid, you must dry them as an action before you may use your flying speed again.
Elfin Magic. As an elf, you can commune with the spirits inside you. You know either the Sylph Communion, Salamander Communion, Undine Communion, or Baryte Communion spell. Additionally, you may cast Prayer of Healing a number of times equal to your Charisma modifier, regaining all uses at the end of a long rest. Charisma is your spellcasting ability for these spells.