Weapon (shortbow), artifact (major) (requires attunement)
Simple weapon, ranged weapon, artifact (requires attunement) 1d8 piercing (80/320 ft.), two-handed
This recurve shortbow is made of an extremely light wood with colors that vary between walnut and cherry. When exposed to dawn or dusk light, it shines with golden reflections. The grip is wrapped in soft, white leather that seems impervious to dust and grime. All along the upper and lower limbs of the bow, there's a number of empty, unusually shaped grooves and slots.
Sentience: Eleutheria is a sentient Chaotic Good weapon with an Intelligence of 15, a Wisdom of 19 and a Charisma of 16. It has hearing and darkvision out to a range of 80 feet. The weapon communicates telepathically with its wielder and can speak, read, and understand Celestial and Sylvan.
Personality: A Curious, incautious and excitable Fey spirit lives within Eleutheria. It has an insatiable appetite for adventure, bold actions, and a very personal sense of justice and hatred for tyrants and bullies. The spirit wishes to learn more about the world and its inhabitants.
Dormant: The shortbow grants the following benefits in its dormant state:
- You can speak, read, and write Celestial and Sylvan.
- This magic weapon does not require arrows, while attuned to it you can cause translucent arrows of pure energy to magically appear as soon as you draw the bow's string. These arrows deal radiant damage instead of piercing damage.
- While holding Eleutheria, you can use a bonus action to cast Misty Step. Once it has been cast using the shortbow, it can't be cast from it again until the next dawn.
- While Eleutheria is on your person, you have Advantage on Intelligence (Investigation) checks made for detecting traps and Dexterity checks for attempting to pick locks on cages, manacles, or other restraints in order to free a trapped creature.
Awakened: When the shortbow reaches an awakened state, it gains the following properties:
- You gain a +1 bonus to attack and damage rolls made with this weapon.
- The base damage die of this weapon becomes 1d10, and your walking speed increases by 10 feet.
- When you speak its command word, your arrow transforms into a beam of pure radiant energy, forming a line 5 feet wide and 80 feet long in any direction of your choice. Each creature in the line, excluding you, must make a DC 15 Dexterity saving throw, taking 10d6 radiant damage on a failed save, or half as much damage on a successful one. This property can't be used again until the next dawn.
- While holding Eleutheria, you can cast Far Step as a bonus action or Thunder Step as an action. Once one of these spells has been cast using the shortbow, neither of these spells can be cast from it again until the next dawn.
Exalted: When the shortbow reaches an exalted state, it gains the following properties:
- The weapon's bonus to attack and damage rolls increases to +2.
- The base damage die of this weapon becomes 1d12.
- You can channel the winds around you to support you in your movement. You gain a flying speed equal to your walking speed.
- While attuned to the shortbow, you are permanently under the effects of Freedom of Movement, and you cannot be forced to go prone.
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