El Silbon (5e Creature)

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Stub Logo.png This page is incomplete and/or lacking flavor. Reason: How long does the speed reduction of the claws last? Does this creature's AC include the bonus from Sack of Bones? What happens when a creature's bones are added to the sack? Invisible Force shouldn't refer to el slibon as you. This page uses mechanics unique to Jujutsu Kaisen (5e Campaign Setting), but isn't marked as belonging to that setting. 03:00, 5 May 2024 (MDT)


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El Silbon[edit]

Large undead, neutral evil


Armor Class 21 (natural armor)
Hit Points 225 (18d10 + 126)
Speed 40 ft.


STR DEX CON INT WIS CHA
22 (+6) 18 (+4) 24 (+7) 13 (+1) 15 (+2) 17 (+3)

Saving Throws Str +11, Con +12, Int +6
Skills Deception +13, Perception +7, Stealth +14
Damage Vulnerabilities radiant
Damage Resistances slashing, piercing, bludgeoning from non-magical attacks
Damage Immunities poison, acid
Condition Immunities Charmed, Poisoned, Restrained
Senses passive Perception 17, darkvision 120 ft
Languages
Challenge 15 (13,000 XP)


Cursed Energy. The curse has 62 cursed energy that it can use to fuel it's abilities. All of it's cursed energy is replenished at the end of a long rest.

Improved Cursed Energy Recovery. The curse regains 2 cursed energy at the beginning of each of it's turns.

Famous Name. Whenever El Silbon rolls initiative, it may force every hostile creature that can see it to make a Wisdom saving throw (DC 18). On a failure, they are frightened for one minute. They can reroll this saving throw in the beggining of their turns to end the condition early.

Invisible Force. You are entirely made out of cursed energy, meaning you cannot be seen by normal people. Creatures without levels in the Jujutsu Sorcerer class or who cannot see into the ethereal plane cannot see you. Although, if these creatures were in a life and death situation(less than half their maximum hit points), they gain the ability to see you.

So close, yet so far. El Silbon has been known to be able to sneak up on its victims with ease. Whenever a creature hears El Silbon's whistle they must make a Perception check (DC 18). On a failure, the creature perceives El Silbon's whistle as coming as the opposite of its actual location. If the whistle is far, the affected creature perceives the whistle as coming far, while El Silbon's location is actually extremely close, and vice-versa (If the creature hears the whistle as coming from extremely close, El Silbon is actually far).

Sadism. Whenever El Silbon deals damage to someone who is frightened of it, half of the total damage will be converted in temporary hit points to itself. These temporary hit points cannot go above its CR.

Fear the Unseen. El Silbon is able to hide as a bonus action. Additonally El silbón can move at its full speed while making Stealth checks without penalty.

Sack of Bones. As long as El Silbon wields its sack of bones in one hand, it is granted a +2 to its AC.

Warping Sound. Any Perception check to locate El Silbon are reversed. Thus, a creature 100 feet away from El silbon may make Perception checks against it at no penalty, but a creature 10 feet or closer to El silbon make those checks at disadvantage.

New Bones. Any creature that falls to 0 hit points and fails all three death saves in front of El Silbon will have their bones added to the sack on his back.

ACTIONS

Multiattack. El Silbon makes 3 attacks with its claws.

Claws. Melee Weapon Attack: +13 to hit, reach 5 ft., one target. Hit: 18 (3d12 + 6) slashing damage. In addition the target's speed is reduced by 10 ft.

Eerie Whistle (2 Cursed Energy) El Silbon may spend its action in order to let out its eerie whistle. All creatures that can hear the whistle within 200 feet must make a Charisma saving throw (DC 20). On a failure they are frightened for 1 minute. A creature with this condition takes 15 (4d10+5) psychic damage. A creature may repeat the save at the beginning of its next turn.

BONUS ACTIONS

Advanced Regeneration. The curse can spend any amount of Cursed Energy, regaining hit points equal to 10 times the amount spent.

REACTIONS

Advanced Regeneration. As a Reaction to suffering damage, the curse uses it's Advanced Regeneration.

Sack of Bones. When hit with an attack, El Silbon may use it's reaction to use its sack to defend itself, being granted a +3 to its AC.

Kamuro-illustrator-el-silbon.jpg
El Silbon, after obtaining new bones to the collection, [1]

El Silbón or The Whistler as he called when his name is translated is a violent Spirit from Venezuelan & Colombian legends. In most tellings of his story, he is stated to have been a simple farmer before becoming the infamous spirit he is now, after having killed his father.

Once upon a time, a young man was working in his father's farm in Venezuela, received a notice about his wife who has been called a whore by her own father (or his father) and killed by him which put him in great rage over him and killed his father-in-law (or father), the farmer's grandfather decided to exact punishment on his grandson by commanding some other farmers to brutally torture his grandson in a long painful revenge, first whipping his grandson's back and put salt to increase the pain and finally, to kill his grandson his put in a loose two monstrous black dogs who bite his ankles, while he scream and pain and fled to the jungle nearby, where his body is never to be found.

Some people said that afterward, his spirit becomes a damned soul, hell-bent into killing mostly drunks or adulterers he found in his way, as well as attacking and scaring any person who heassr his terrifying whistle.

Non Canon The El Silbon Curse is not an official cursed spirit demonstrated in the Jujutsu Kaisen franchise, it was completely made up by the people working behind this supplement. It is intended to populate campaigns in an absence of enough official material, and as such was properly balanced for any DM to use in their Jujutsu Campaign.

Immense Cursed Energy

Overflowing Cursed Energy

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