Echoes of Melodies Lost (5e Equipment)

From D&D Wiki

Jump to: navigation, search

Wondrous item, Rare (requires attunement by a bard)

Echoes of Melodies Lost is a golden earring laced with music note inscriptions around its entirety. When held up to the ear one can faintly hear familiar songs from times once lost.

As an action, you can play an instrument for up to one minute, granting yourself and allies within a 10' radius around you one of the following benefits. Your allies must be able to hear you, and the song will end early if you are silenced, unconscious, or incapacitated, or if you voluntarily end it (no action required). It requires a Bonus Action to maintain playing a song, and you must maintain concentration as though you were concentrating on a spell. As an action, you may switch the song you are playing, but you do not gain any additional playing time. After playing a song in this fashion (even if you end it early), you must take a Short or Long Rest before playing a song in this fashion again.

○ Song of Safety: You and your allies gain a bonus to saving throws equal to your CHA modifier (minimum of +1).

○ Song of Accuracy: You and your allies gain a +1 bonus to attack rolls (including spell attack rolls).

○ Song of Denial: Your aura (10 ft r.) turns enemies away. They must pass a WIS save against your Spell DC or be unable to enter your aura.

○ Song of Healing: Your aura (10 ft r.) heals your allies close to you. As long as your song continues, they gain 1d4 hit points when they start their turn in your aura.

(Usually 150 gp)

5.00
(2 votes)

Back to Main Page5e HomebrewEquipmentWondrous Items

Home of user-generated,
homebrew pages!


Advertisements: